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authorfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
committerfrosch <frosch@openttd.org>2010-08-01 19:22:34 +0000
commited4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (patch)
treedba65e1ae2fc4538779195db320eccfa441cbbd0 /src/gamelog.cpp
parent4871baf44db96137cf4b72c4f9d9595b2c29f61d (diff)
downloadopenttd-ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3.tar.xz
(svn r20283) -Codechange: Unify start of doygen comments.
Diffstat (limited to 'src/gamelog.cpp')
-rw-r--r--src/gamelog.cpp78
1 files changed, 52 insertions, 26 deletions
diff --git a/src/gamelog.cpp b/src/gamelog.cpp
index b1102dff8..6e98be1e4 100644
--- a/src/gamelog.cpp
+++ b/src/gamelog.cpp
@@ -39,7 +39,8 @@ uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
-/** Stores information about new action, but doesn't allocate it
+/**
+ * Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
@@ -49,7 +50,8 @@ void GamelogStartAction(GamelogActionType at)
_gamelog_action_type = at;
}
-/** Stops logging of any changes
+/**
+ * Stops logging of any changes
*/
void GamelogStopAction()
{
@@ -63,7 +65,8 @@ void GamelogStopAction()
if (print) GamelogPrintDebug(5);
}
-/** Resets and frees all memory allocated - used before loading or starting a new game
+/**
+ * Resets and frees all memory allocated - used before loading or starting a new game
*/
void GamelogReset()
{
@@ -103,7 +106,8 @@ static void AddDebugText(char *buf, const char *s, ...)
}
-/** Prints GRF filename if found
+/**
+ * Prints GRF filename if found
* @param buf The location in the _dbgofs buffer to draw
* @param grfid GRF which filename to print
*/
@@ -116,7 +120,8 @@ static void PrintGrfFilename(char *buf, uint grfid)
AddDebugText(buf, ", filename: %s", gc->filename);
}
-/** Prints GRF ID, checksum and filename if found
+/**
+ * Prints GRF ID, checksum and filename if found
* @param buf The location in the _dbgofs buffer to draw
* @param grfid GRF ID
* @param md5sum array of md5sum to print
@@ -292,7 +297,8 @@ static void GamelogPrintDebugProc(const char *s)
}
-/** Prints gamelog to debug output. Code is executed even when
+/**
+ * Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
@@ -304,7 +310,8 @@ void GamelogPrintDebug(int level)
}
-/** Allocates new LoggedChange and new LoggedAction if needed.
+/**
+ * Allocates new LoggedChange and new LoggedAction if needed.
* If there is no action active, NULL is returned.
* @param ct type of change
* @return new LoggedChange, or NULL if there is no action active
@@ -332,7 +339,8 @@ static LoggedChange *GamelogChange(GamelogChangeType ct)
}
-/** Logs a emergency savegame
+/**
+ * Logs a emergency savegame
*/
void GamelogEmergency()
{
@@ -343,7 +351,8 @@ void GamelogEmergency()
GamelogStopAction();
}
-/** Finds out if current game is a loaded emergency savegame.
+/**
+ * Finds out if current game is a loaded emergency savegame.
*/
bool GamelogTestEmergency()
{
@@ -360,7 +369,8 @@ bool GamelogTestEmergency()
return (emergency != NULL);
}
-/** Logs a change in game revision
+/**
+ * Logs a change in game revision
*/
void GamelogRevision()
{
@@ -376,7 +386,8 @@ void GamelogRevision()
lc->revision.newgrf = _openttd_newgrf_version;
}
-/** Logs a change in game mode (scenario editor or game)
+/**
+ * Logs a change in game mode (scenario editor or game)
*/
void GamelogMode()
{
@@ -389,7 +400,8 @@ void GamelogMode()
lc->mode.landscape = _settings_game.game_creation.landscape;
}
-/** Logs loading from savegame without gamelog
+/**
+ * Logs loading from savegame without gamelog
*/
void GamelogOldver()
{
@@ -402,7 +414,8 @@ void GamelogOldver()
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
}
-/** Logs change in game settings. Only non-networksafe settings are logged
+/**
+ * Logs change in game settings. Only non-networksafe settings are logged
* @param name setting name
* @param oldval old setting value
* @param newval new setting value
@@ -420,7 +433,8 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval)
}
-/** Finds out if current revision is different than last revision stored in the savegame.
+/**
+ * Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void GamelogTestRevision()
@@ -442,7 +456,8 @@ void GamelogTestRevision()
}
}
-/** Finds last stored game mode or landscape.
+/**
+ * Finds last stored game mode or landscape.
* Any change is logged
*/
void GamelogTestMode()
@@ -461,7 +476,8 @@ void GamelogTestMode()
}
-/** Logs triggered GRF bug.
+/**
+ * Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
@@ -478,7 +494,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
lc->grfbug.bug = bug;
}
-/** Logs GRF bug - rail vehicle has different length after reversing.
+/**
+ * Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
@@ -507,7 +524,8 @@ bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id)
}
-/** Decides if GRF should be logged
+/**
+ * Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
@@ -516,7 +534,8 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g)
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
-/** Logs removal of a GRF
+/**
+ * Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void GamelogGRFRemove(uint32 grfid)
@@ -529,7 +548,8 @@ void GamelogGRFRemove(uint32 grfid)
lc->grfrem.grfid = grfid;
}
-/** Logs adding of a GRF
+/**
+ * Logs adding of a GRF
* @param newg added GRF
*/
void GamelogGRFAdd(const GRFConfig *newg)
@@ -544,7 +564,8 @@ void GamelogGRFAdd(const GRFConfig *newg)
lc->grfadd = newg->ident;
}
-/** Logs loading compatible GRF
+/**
+ * Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
@@ -558,7 +579,8 @@ void GamelogGRFCompatible(const GRFIdentifier *newg)
lc->grfcompat = *newg;
}
-/** Logs changing GRF order
+/**
+ * Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
@@ -573,7 +595,8 @@ static void GamelogGRFMove(uint32 grfid, int32 offset)
lc->grfmove.offset = offset;
}
-/** Logs change in GRF parameters.
+/**
+ * Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
@@ -587,7 +610,8 @@ static void GamelogGRFParameters(uint32 grfid)
lc->grfparam.grfid = grfid;
}
-/** Logs adding of list of GRFs.
+/**
+ * Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
@@ -606,7 +630,8 @@ struct GRFList {
const GRFConfig *grf[];
};
-/** Generates GRFList
+/**
+ * Generates GRFList
* @param grfc head of GRF linked list
*/
static GRFList *GenerateGRFList(const GRFConfig *grfc)
@@ -626,7 +651,8 @@ static GRFList *GenerateGRFList(const GRFConfig *grfc)
return list;
}
-/** Compares two NewGRF lists and logs any change
+/**
+ * Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/