diff options
author | frosch <frosch@openttd.org> | 2010-08-01 19:22:34 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-08-01 19:22:34 +0000 |
commit | ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 (patch) | |
tree | dba65e1ae2fc4538779195db320eccfa441cbbd0 /src/gamelog.cpp | |
parent | 4871baf44db96137cf4b72c4f9d9595b2c29f61d (diff) | |
download | openttd-ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3.tar.xz |
(svn r20283) -Codechange: Unify start of doygen comments.
Diffstat (limited to 'src/gamelog.cpp')
-rw-r--r-- | src/gamelog.cpp | 78 |
1 files changed, 52 insertions, 26 deletions
diff --git a/src/gamelog.cpp b/src/gamelog.cpp index b1102dff8..6e98be1e4 100644 --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -39,7 +39,8 @@ uint _gamelog_actions = 0; ///< number of actions static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active -/** Stores information about new action, but doesn't allocate it +/** + * Stores information about new action, but doesn't allocate it * Action is allocated only when there is at least one change * @param at type of action */ @@ -49,7 +50,8 @@ void GamelogStartAction(GamelogActionType at) _gamelog_action_type = at; } -/** Stops logging of any changes +/** + * Stops logging of any changes */ void GamelogStopAction() { @@ -63,7 +65,8 @@ void GamelogStopAction() if (print) GamelogPrintDebug(5); } -/** Resets and frees all memory allocated - used before loading or starting a new game +/** + * Resets and frees all memory allocated - used before loading or starting a new game */ void GamelogReset() { @@ -103,7 +106,8 @@ static void AddDebugText(char *buf, const char *s, ...) } -/** Prints GRF filename if found +/** + * Prints GRF filename if found * @param buf The location in the _dbgofs buffer to draw * @param grfid GRF which filename to print */ @@ -116,7 +120,8 @@ static void PrintGrfFilename(char *buf, uint grfid) AddDebugText(buf, ", filename: %s", gc->filename); } -/** Prints GRF ID, checksum and filename if found +/** + * Prints GRF ID, checksum and filename if found * @param buf The location in the _dbgofs buffer to draw * @param grfid GRF ID * @param md5sum array of md5sum to print @@ -292,7 +297,8 @@ static void GamelogPrintDebugProc(const char *s) } -/** Prints gamelog to debug output. Code is executed even when +/** + * Prints gamelog to debug output. Code is executed even when * there will be no output. It is called very seldom, so it * doesn't matter that much. At least it gives more uniform code... * @param level debug level we need to print stuff @@ -304,7 +310,8 @@ void GamelogPrintDebug(int level) } -/** Allocates new LoggedChange and new LoggedAction if needed. +/** + * Allocates new LoggedChange and new LoggedAction if needed. * If there is no action active, NULL is returned. * @param ct type of change * @return new LoggedChange, or NULL if there is no action active @@ -332,7 +339,8 @@ static LoggedChange *GamelogChange(GamelogChangeType ct) } -/** Logs a emergency savegame +/** + * Logs a emergency savegame */ void GamelogEmergency() { @@ -343,7 +351,8 @@ void GamelogEmergency() GamelogStopAction(); } -/** Finds out if current game is a loaded emergency savegame. +/** + * Finds out if current game is a loaded emergency savegame. */ bool GamelogTestEmergency() { @@ -360,7 +369,8 @@ bool GamelogTestEmergency() return (emergency != NULL); } -/** Logs a change in game revision +/** + * Logs a change in game revision */ void GamelogRevision() { @@ -376,7 +386,8 @@ void GamelogRevision() lc->revision.newgrf = _openttd_newgrf_version; } -/** Logs a change in game mode (scenario editor or game) +/** + * Logs a change in game mode (scenario editor or game) */ void GamelogMode() { @@ -389,7 +400,8 @@ void GamelogMode() lc->mode.landscape = _settings_game.game_creation.landscape; } -/** Logs loading from savegame without gamelog +/** + * Logs loading from savegame without gamelog */ void GamelogOldver() { @@ -402,7 +414,8 @@ void GamelogOldver() lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version); } -/** Logs change in game settings. Only non-networksafe settings are logged +/** + * Logs change in game settings. Only non-networksafe settings are logged * @param name setting name * @param oldval old setting value * @param newval new setting value @@ -420,7 +433,8 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval) } -/** Finds out if current revision is different than last revision stored in the savegame. +/** + * Finds out if current revision is different than last revision stored in the savegame. * Appends GLCT_REVISION when the revision string changed */ void GamelogTestRevision() @@ -442,7 +456,8 @@ void GamelogTestRevision() } } -/** Finds last stored game mode or landscape. +/** + * Finds last stored game mode or landscape. * Any change is logged */ void GamelogTestMode() @@ -461,7 +476,8 @@ void GamelogTestMode() } -/** Logs triggered GRF bug. +/** + * Logs triggered GRF bug. * @param grfid ID of problematic GRF * @param bug type of bug, @see enum GRFBugs * @param data additional data @@ -478,7 +494,8 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data) lc->grfbug.bug = bug; } -/** Logs GRF bug - rail vehicle has different length after reversing. +/** + * Logs GRF bug - rail vehicle has different length after reversing. * Ensures this is logged only once for each GRF and engine type * This check takes some time, but it is called pretty seldom, so it * doesn't matter that much (ideally it shouldn't be called at all). @@ -507,7 +524,8 @@ bool GamelogGRFBugReverse(uint32 grfid, uint16 internal_id) } -/** Decides if GRF should be logged +/** + * Decides if GRF should be logged * @param g grf to determine * @return true iff GRF is not static and is loaded */ @@ -516,7 +534,8 @@ static inline bool IsLoggableGrfConfig(const GRFConfig *g) return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND; } -/** Logs removal of a GRF +/** + * Logs removal of a GRF * @param grfid ID of removed GRF */ void GamelogGRFRemove(uint32 grfid) @@ -529,7 +548,8 @@ void GamelogGRFRemove(uint32 grfid) lc->grfrem.grfid = grfid; } -/** Logs adding of a GRF +/** + * Logs adding of a GRF * @param newg added GRF */ void GamelogGRFAdd(const GRFConfig *newg) @@ -544,7 +564,8 @@ void GamelogGRFAdd(const GRFConfig *newg) lc->grfadd = newg->ident; } -/** Logs loading compatible GRF +/** + * Logs loading compatible GRF * (the same ID, but different MD5 hash) * @param newg new (updated) GRF */ @@ -558,7 +579,8 @@ void GamelogGRFCompatible(const GRFIdentifier *newg) lc->grfcompat = *newg; } -/** Logs changing GRF order +/** + * Logs changing GRF order * @param grfid GRF that is moved * @param offset how far it is moved, positive = moved down */ @@ -573,7 +595,8 @@ static void GamelogGRFMove(uint32 grfid, int32 offset) lc->grfmove.offset = offset; } -/** Logs change in GRF parameters. +/** + * Logs change in GRF parameters. * Details about parameters changed are not stored * @param grfid ID of GRF to store */ @@ -587,7 +610,8 @@ static void GamelogGRFParameters(uint32 grfid) lc->grfparam.grfid = grfid; } -/** Logs adding of list of GRFs. +/** + * Logs adding of list of GRFs. * Useful when old savegame is loaded or when new game is started * @param newg head of GRF linked list */ @@ -606,7 +630,8 @@ struct GRFList { const GRFConfig *grf[]; }; -/** Generates GRFList +/** + * Generates GRFList * @param grfc head of GRF linked list */ static GRFList *GenerateGRFList(const GRFConfig *grfc) @@ -626,7 +651,8 @@ static GRFList *GenerateGRFList(const GRFConfig *grfc) return list; } -/** Compares two NewGRF lists and logs any change +/** + * Compares two NewGRF lists and logs any change * @param oldc original GRF list * @param newc new GRF list */ |