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author | smatz <smatz@openttd.org> | 2009-09-14 19:30:13 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-09-14 19:30:13 +0000 |
commit | d6f4cda74e7f10160ec28b965dc605cf914f3444 (patch) | |
tree | 250dbe20b12a5be3dd680664fdea78ff8b3c9e54 /src/gamelog.cpp | |
parent | 8deb7efcc763508d69ed5c1de2a415901373050f (diff) | |
download | openttd-d6f4cda74e7f10160ec28b965dc605cf914f3444.tar.xz |
(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active
Diffstat (limited to 'src/gamelog.cpp')
-rw-r--r-- | src/gamelog.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gamelog.cpp b/src/gamelog.cpp index d98895526..ed6cdfa8c 100644 --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -334,8 +334,11 @@ static LoggedChange *GamelogChange(GamelogChangeType ct) */ void GamelogEmergency() { - assert(_gamelog_action_type == GLAT_EMERGENCY); + /* Terminate any active action */ + if (_gamelog_action_type != GLAT_NONE) GamelogStopAction(); + GamelogStartAction(GLAT_EMERGENCY); GamelogChange(GLCT_EMERGENCY); + GamelogStopAction(); } /** Finds out if current game is a loaded emergency savegame. |