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authorsmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
committersmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
commit7368c740a646c958797b5dff90d6c5b51236e2a4 (patch)
tree56e0ff1f4048e467cf123e92ca788c3c4bbc0f94 /src/gamelog.cpp
parentc9e8fd307e36b3d35f5bf7d01cffe64b1e75b846 (diff)
downloadopenttd-7368c740a646c958797b5dff90d6c5b51236e2a4.tar.xz
(svn r14828) -Codechange: move most of save/load-specific code to separate files
Diffstat (limited to 'src/gamelog.cpp')
-rw-r--r--src/gamelog.cpp232
1 files changed, 7 insertions, 225 deletions
diff --git a/src/gamelog.cpp b/src/gamelog.cpp
index b57f7a47a..a9d9d4bd4 100644
--- a/src/gamelog.cpp
+++ b/src/gamelog.cpp
@@ -4,7 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
-#include "saveload.h"
+#include "saveload/saveload.h"
#include "core/alloc_func.hpp"
#include "core/bitmath_func.hpp"
#include "core/math_func.hpp"
@@ -13,13 +13,15 @@
#include "string_func.h"
#include "settings_type.h"
#include "newgrf_config.h"
-#include <string.h>
-#include <stdarg.h>
#include "gamelog.h"
+#include "gamelog_internal.h"
#include "console_func.h"
#include "debug.h"
#include "rev.h"
+#include <string.h>
+#include <stdarg.h>
+
extern const uint16 SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
@@ -28,79 +30,11 @@ extern uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
extern uint16 _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
-/** Type of logged change */
-enum GamelogChangeType {
- GLCT_MODE, ///< Scenario editor x Game, different landscape
- GLCT_REVISION, ///< Changed game revision string
- GLCT_OLDVER, ///< Loaded from savegame without logged data
- GLCT_PATCH, ///< Non-networksafe patch value changed
- GLCT_GRFADD, ///< Removed GRF
- GLCT_GRFREM, ///< Added GRF
- GLCT_GRFCOMPAT, ///< Loading compatible GRF
- GLCT_GRFPARAM, ///< GRF parameter changed
- GLCT_GRFMOVE, ///< GRF order changed
- GLCT_GRFBUG, ///< GRF bug triggered
- GLCT_END, ///< So we know how many GLCTs are there
- GLCT_NONE = 0xFF, ///< In savegames, end of list
-};
-
-
-/** Contains information about one logged change */
-struct LoggedChange {
- GamelogChangeType ct; ///< Type of change logged in this struct
- union {
- struct {
- byte mode; ///< new game mode - Editor x Game
- byte landscape; ///< landscape (temperate, arctic, ...)
- } mode;
- struct {
- char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
- uint32 newgrf; ///< _openttd_newgrf_version
- uint16 slver; ///< _sl_version
- byte modified; ///< _openttd_revision_modified
- } revision;
- struct {
- uint32 type; ///< type of savegame, @see SavegameType
- uint32 version; ///< major and minor version OR ttdp version
- } oldver;
- GRFIdentifier grfadd; ///< ID and md5sum of added GRF
- struct {
- uint32 grfid; ///< ID of removed GRF
- } grfrem;
- GRFIdentifier grfcompat; ///< ID and new md5sum of changed GRF
- struct {
- uint32 grfid; ///< ID of GRF with changed parameters
- } grfparam;
- struct {
- uint32 grfid; ///< ID of moved GRF
- int32 offset; ///< offset, positive = move down
- } grfmove;
- struct {
- char *name; ///< name of the patch
- int32 oldval; ///< old value
- int32 newval; ///< new value
- } patch;
- struct {
- uint64 data; ///< additional data
- uint32 grfid; ///< ID of problematic GRF
- byte bug; ///< type of bug, @see enum GRFBugs
- } grfbug;
- };
-};
-
-
-/** Contains information about one logged action that caused at least one logged change */
-struct LoggedAction {
- LoggedChange *change; ///< First logged change in this action
- uint32 changes; ///< Number of changes in this action
- GamelogActionType at; ///< Type of action
- uint16 tick; ///< Tick when it happened
-};
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
-static LoggedAction *_gamelog_action = NULL; ///< first logged action
-static uint _gamelog_actions = 0; ///< number of actions
+LoggedAction *_gamelog_action = NULL; ///< first logged action
+uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
@@ -728,155 +662,3 @@ void GamelogGRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
free(ol);
free(nl);
}
-
-
-static const SaveLoad _glog_action_desc[] = {
- SLE_VAR(LoggedAction, tick, SLE_UINT16),
- SLE_END()
-};
-
-static const SaveLoad _glog_mode_desc[] = {
- SLE_VAR(LoggedChange, mode.mode, SLE_UINT8),
- SLE_VAR(LoggedChange, mode.landscape, SLE_UINT8),
- SLE_END()
-};
-
-static const SaveLoad _glog_revision_desc[] = {
- SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
- SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
- SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
- SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),
- SLE_END()
-};
-
-static const SaveLoad _glog_oldver_desc[] = {
- SLE_VAR(LoggedChange, oldver.type, SLE_UINT32),
- SLE_VAR(LoggedChange, oldver.version, SLE_UINT32),
- SLE_END()
-};
-
-static const SaveLoad _glog_patch_desc[] = {
- SLE_STR(LoggedChange, patch.name, SLE_STR, 128),
- SLE_VAR(LoggedChange, patch.oldval, SLE_INT32),
- SLE_VAR(LoggedChange, patch.newval, SLE_INT32),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfadd_desc[] = {
- SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ),
- SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfrem_desc[] = {
- SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfcompat_desc[] = {
- SLE_VAR(LoggedChange, grfcompat.grfid, SLE_UINT32 ),
- SLE_ARR(LoggedChange, grfcompat.md5sum, SLE_UINT8, 16),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfparam_desc[] = {
- SLE_VAR(LoggedChange, grfparam.grfid, SLE_UINT32),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfmove_desc[] = {
- SLE_VAR(LoggedChange, grfmove.grfid, SLE_UINT32),
- SLE_VAR(LoggedChange, grfmove.offset, SLE_INT32),
- SLE_END()
-};
-
-static const SaveLoad _glog_grfbug_desc[] = {
- SLE_VAR(LoggedChange, grfbug.data, SLE_UINT64),
- SLE_VAR(LoggedChange, grfbug.grfid, SLE_UINT32),
- SLE_VAR(LoggedChange, grfbug.bug, SLE_UINT8),
- SLE_END()
-};
-
-static const SaveLoad *_glog_desc[] = {
- _glog_mode_desc,
- _glog_revision_desc,
- _glog_oldver_desc,
- _glog_patch_desc,
- _glog_grfadd_desc,
- _glog_grfrem_desc,
- _glog_grfcompat_desc,
- _glog_grfparam_desc,
- _glog_grfmove_desc,
- _glog_grfbug_desc,
-};
-
-assert_compile(lengthof(_glog_desc) == GLCT_END);
-
-static void Load_GLOG()
-{
- assert(_gamelog_action == NULL);
- assert(_gamelog_actions == 0);
-
- GamelogActionType at;
- while ((at = (GamelogActionType)SlReadByte()) != GLAT_NONE) {
- _gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
- LoggedAction *la = &_gamelog_action[_gamelog_actions++];
-
- la->at = at;
-
- SlObject(la, _glog_action_desc); // has to be saved after 'DATE'!
- la->change = NULL;
- la->changes = 0;
-
- GamelogChangeType ct;
- while ((ct = (GamelogChangeType)SlReadByte()) != GLCT_NONE) {
- la->change = ReallocT(la->change, la->changes + 1);
-
- LoggedChange *lc = &la->change[la->changes++];
- /* for SLE_STR, pointer has to be valid! so make it NULL */
- memset(lc, 0, sizeof(*lc));
- lc->ct = ct;
-
- assert((uint)ct < GLCT_END);
-
- SlObject(lc, _glog_desc[ct]);
- }
- }
-}
-
-static void Save_GLOG()
-{
- const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
- size_t length = 0;
-
- for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
- const LoggedChange *lcend = &la->change[la->changes];
- for (LoggedChange *lc = la->change; lc != lcend; lc++) {
- assert((uint)lc->ct < lengthof(_glog_desc));
- length += SlCalcObjLength(lc, _glog_desc[lc->ct]) + 1;
- }
- length += 4;
- }
- length++;
-
- SlSetLength(length);
-
- for (LoggedAction *la = _gamelog_action; la != laend; la++) {
- SlWriteByte(la->at);
- SlObject(la, _glog_action_desc);
-
- const LoggedChange *lcend = &la->change[la->changes];
- for (LoggedChange *lc = la->change; lc != lcend; lc++) {
- SlWriteByte(lc->ct);
- assert((uint)lc->ct < GLCT_END);
- SlObject(lc, _glog_desc[lc->ct]);
- }
- SlWriteByte(GLCT_NONE);
- }
- SlWriteByte(GLAT_NONE);
-}
-
-
-extern const ChunkHandler _gamelog_chunk_handlers[] = {
- { 'GLOG', Save_GLOG, Load_GLOG, CH_RIFF | CH_LAST }
-};