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author | Henry Wilson <m3henry@googlemail.com> | 2018-09-20 22:41:43 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-03-26 20:15:57 +0000 |
commit | 4b349c0f90c3f7b6a39171cec41cd98dcd0d88b7 (patch) | |
tree | cc3ae4e4a7a4defd8a672ae9dd3983bd02b654f4 /src/gamelog.cpp | |
parent | 7a32cf1401d289f04682aa91fbfb779cbb2378e4 (diff) | |
download | openttd-4b349c0f90c3f7b6a39171cec41cd98dcd0d88b7.tar.xz |
Codechange: [core] Implement SmallVector using std::vector
The public and protected interface to SmallVector are unchanged
SmallVector now requires that items be default constructible
This isn't an issue since some contained items were previously created
uninitialized.
Temporary default constructors are added to the following structs
- SmallPair
- SmallStackItem
- GRFPresence
Where vector<bool> is required, transition immediately to std::vector
to avoid returning proxy object references.
Diffstat (limited to 'src/gamelog.cpp')
-rw-r--r-- | src/gamelog.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gamelog.cpp b/src/gamelog.cpp index 29910d7ad..1698dadad 100644 --- a/src/gamelog.cpp +++ b/src/gamelog.cpp @@ -178,6 +178,7 @@ struct GRFPresence{ bool was_missing; ///< Grf was missing during some gameload in the past GRFPresence(const GRFConfig *gc) : gc(gc), was_missing(false) {} + GRFPresence() = default; }; typedef SmallMap<uint32, GRFPresence> GrfIDMapping; |