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author | truebrain <truebrain@openttd.org> | 2011-12-19 20:55:56 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:55:56 +0000 |
commit | c99950c21537f9c890e4eac6d077c0ec6f31b7aa (patch) | |
tree | c130b8aa9cf12c7c3a1c9ef014bb35df3f53035f /src/game/game_scanner.hpp | |
parent | b4f832f29f44dcd48e8f0806d47ce78b1963d639 (diff) | |
download | openttd-c99950c21537f9c890e4eac6d077c0ec6f31b7aa.tar.xz |
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
Diffstat (limited to 'src/game/game_scanner.hpp')
-rw-r--r-- | src/game/game_scanner.hpp | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/game/game_scanner.hpp b/src/game/game_scanner.hpp new file mode 100644 index 000000000..bf6701221 --- /dev/null +++ b/src/game/game_scanner.hpp @@ -0,0 +1,40 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file game_scanner.hpp declarations of the class for Game scanner */ + +#ifndef GAME_SCANNER_HPP +#define GAME_SCANNER_HPP + +#include "../script/script_scanner.hpp" + +class GameScannerInfo : public ScriptScanner { +public: + GameScannerInfo(); + + /* virtual */ void Initialize(); + + /** + * Check if we have a game by name and version available in our list. + * @param nameParam The name of the game script. + * @param versionParam The versionof the game script, or -1 if you want the latest. + * @param force_exact_match Only match name+version, never latest. + * @return NULL if no match found, otherwise the game script that matched. + */ + class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match); + +protected: + /* virtual */ void GetScriptName(ScriptInfo *info, char *name, int len); + /* virtual */ const char *GetFileName() const { return PATHSEP "info.nut"; } + /* virtual */ Subdirectory GetDirectory() const { return GAME_DIR; } + /* virtual */ const char *GetScannerName() const { return "Game Scripts"; } + /* virtual */ void RegisterAPI(class Squirrel *engine); +}; + +#endif /* GAME_SCANNER_HPP */ |