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authortruebrain <truebrain@openttd.org>2011-12-19 20:56:59 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:56:59 +0000
commit963802e9a7cb67f51cb7e6ffe9d33a02cfe93821 (patch)
treed8b2d5c1c2d90c7cb1a02403cea942ab52c2e501 /src/game/game.hpp
parent83f2785f54de1c31267c5586464c97fb39f95b5a (diff)
downloadopenttd-963802e9a7cb67f51cb7e6ffe9d33a02cfe93821.tar.xz
(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index b3a87b1f1..ac85fe133 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -68,23 +68,34 @@ public:
/** Wrapper function for GameScanner::GetConsoleList */
static char *GetConsoleList(char *p, const char *last, bool newest_only = false);
+ /** Wrapper function for GameScanner::GetConsoleLibraryList */
+ static char *GetConsoleLibraryList(char *p, const char *last);
/** Wrapper function for GameScanner::GetInfoList */
static const ScriptInfoList *GetInfoList();
/** Wrapper function for GameScanner::GetUniqueInfoList */
static const ScriptInfoList *GetUniqueInfoList();
/** Wrapper function for GameScannerInfo::FindInfo */
static class GameInfo *FindInfo(const char *name, int version, bool force_exact_match);
+ /** Wrapper function for GameScanner::FindLibrary */
+ static class GameLibrary *FindLibrary(const char *library, int version);
/**
* Get the current active instance.
*/
static class GameInstance *GetInstance() { return Game::instance; }
+#if defined(ENABLE_NETWORK)
+ /** Wrapper function for GameScanner::HasGame */
+ static bool HasGame(const struct ContentInfo *ci, bool md5sum);
+ static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
+#endif
+
private:
- static uint frame_counter; ///< Tick counter for the Game code.
- static class GameInstance *instance; ///< Instance to the current active Game.
- static class GameScannerInfo *scanner; ///< Scanner for Game scripts.
- static class GameInfo *info; ///< Current selected GameInfo.
+ static uint frame_counter; ///< Tick counter for the Game code.
+ static class GameInstance *instance; ///< Instance to the current active Game.
+ static class GameScannerInfo *scanner_info; ///< Scanner for Game scripts.
+ static class GameScannerLibrary *scanner_library; ///< Scanner for GS Libraries.
+ static class GameInfo *info; ///< Current selected GameInfo.
};
#endif /* GAME_HPP */