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authorrubidium <rubidium@openttd.org>2007-03-02 01:17:11 +0000
committerrubidium <rubidium@openttd.org>2007-03-02 01:17:11 +0000
commitea319b78f80fb970b1f394cf0853bb03c12ba475 (patch)
treeb045a4c93b01abf5447be66d16bd305c4e9dcb4f /src/functions.h
parent89d8f5f7b5376850e8d2f0c1b72253d012ed9bed (diff)
downloadopenttd-ea319b78f80fb970b1f394cf0853bb03c12ba475.tar.xz
(svn r8969) -Codechange: rework of the player face bits.
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
Diffstat (limited to 'src/functions.h')
-rw-r--r--src/functions.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/functions.h b/src/functions.h
index 4e1f3c216..f1d387885 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -106,9 +106,6 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
-/* facedraw.cpp */
-void DrawPlayerFace(uint32 face, int color, int x, int y);
-
/* texteff.cpp */
void MoveAllTextEffects(void);
void AddTextEffect(StringID msg, int x, int y, uint16 duration);