From ea319b78f80fb970b1f394cf0853bb03c12ba475 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 2 Mar 2007 01:17:11 +0000 Subject: (svn r8969) -Codechange: rework of the player face bits. - introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups --- src/functions.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/functions.h') diff --git a/src/functions.h b/src/functions.h index 4e1f3c216..f1d387885 100644 --- a/src/functions.h +++ b/src/functions.h @@ -106,9 +106,6 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); -/* facedraw.cpp */ -void DrawPlayerFace(uint32 face, int color, int x, int y); - /* texteff.cpp */ void MoveAllTextEffects(void); void AddTextEffect(StringID msg, int x, int y, uint16 duration); -- cgit v1.2.3-54-g00ecf