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authorNiels Martin Hansen <nielsm@indvikleren.dk>2018-07-19 21:17:07 +0200
committerPatric Stout <truebrain@openttd.org>2018-07-19 21:17:07 +0200
commit2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad (patch)
tree36da708e128fc68d9ceac32362503df43af2fc22 /src/framerate_type.h
parenta3d1950b656787b76fbccec1aedd63407c34c2f1 (diff)
downloadopenttd-2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad.tar.xz
Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
Diffstat (limited to 'src/framerate_type.h')
-rw-r--r--src/framerate_type.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/framerate_type.h b/src/framerate_type.h
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+/* $Id$ */
+
+/*
+* This file is part of OpenTTD.
+* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef FRAMERATE_GUI_H
+#define FRAMERATE_GUI_H
+
+#include "stdafx.h"
+#include "core/enum_type.hpp"
+
+enum PerformanceElement {
+ PFE_FIRST = 0,
+ PFE_GAMELOOP = 0, ///< Speed of gameloop processing.
+ PFE_GL_ECONOMY, ///< Time spent processing cargo movement
+ PFE_GL_TRAINS, ///< Time spent processing trains
+ PFE_GL_ROADVEHS, ///< Time spend processing road vehicles
+ PFE_GL_SHIPS, ///< Time spent processing ships
+ PFE_GL_AIRCRAFT, ///< Time spent processing aircraft
+ PFE_GL_LANDSCAPE, ///< Time spent processing other world features
+ PFE_GL_LINKGRAPH, ///< Time spent waiting for link graph background jobs
+ PFE_DRAWING, ///< Speed of drawing world and GUI.
+ PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI
+ PFE_VIDEO, ///< Speed of painting drawn video buffer.
+ PFE_SOUND, ///< Speed of mixing audio samples
+ PFE_MAX, ///< End of enum, must be last.
+};
+DECLARE_POSTFIX_INCREMENT(PerformanceElement)
+
+typedef uint64 TimingMeasurement;
+
+/**
+ * RAII class for measuring simple elements of performance.
+ * Construct an object with the appropriate element parameter when processing begins,
+ * time is automatically taken when the object goes out of scope again.
+ */
+class PerformanceMeasurer {
+ PerformanceElement elem;
+ TimingMeasurement start_time;
+public:
+ PerformanceMeasurer(PerformanceElement elem);
+ ~PerformanceMeasurer();
+ void SetExpectedRate(double rate);
+ static void Paused(PerformanceElement elem);
+};
+
+/**
+ * RAII class for measuring multi-step elements of performance.
+ * At the beginning of a frame, call Reset on the element, then construct an object in the scope where
+ * each processing cycle happens. The measurements are summed between resets.
+ */
+class PerformanceAccumulator {
+ PerformanceElement elem;
+ TimingMeasurement start_time;
+public:
+ PerformanceAccumulator(PerformanceElement elem);
+ ~PerformanceAccumulator();
+ static void Reset(PerformanceElement elem);
+};
+
+void ShowFramerateWindow();
+
+#endif /* FRAMERATE_GUI_H */