diff options
author | frosch <frosch@openttd.org> | 2010-06-03 11:05:20 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-06-03 11:05:20 +0000 |
commit | c1cd1c039f85d0636f1c8981598de723c234754e (patch) | |
tree | d7a9022a964d2384f1705500013fa845ce6f2aff /src/fios_gui.cpp | |
parent | 278c4e9d2d7fa8ce5b4f4c10993a5e3ca64e5a95 (diff) | |
download | openttd-c1cd1c039f85d0636f1c8981598de723c234754e.tar.xz |
(svn r19917) -Codechange: Split save/load GUI to separate file.
Diffstat (limited to 'src/fios_gui.cpp')
-rw-r--r-- | src/fios_gui.cpp | 528 |
1 files changed, 528 insertions, 0 deletions
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp new file mode 100644 index 000000000..8ce7c704e --- /dev/null +++ b/src/fios_gui.cpp @@ -0,0 +1,528 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */ + +#include "stdafx.h" +#include "openttd.h" +#include "saveload/saveload.h" +#include "gui.h" +#include "gfx_func.h" +#include "command_func.h" +#include "network/network.h" +#include "network/network_content.h" +#include "strings_func.h" +#include "fileio_func.h" +#include "fios.h" +#include "window_func.h" +#include "tilehighlight_func.h" +#include "querystring_gui.h" + +#include "table/sprites.h" +#include "table/strings.h" + +SaveLoadDialogMode _saveload_mode; + +static bool _fios_path_changed; +static bool _savegame_sort_dirty; + + +enum SaveLoadWindowWidgets { + SLWW_WINDOWTITLE, + SLWW_SORT_BYNAME, + SLWW_SORT_BYDATE, + SLWW_BACKGROUND, + SLWW_FILE_BACKGROUND, + SLWW_HOME_BUTTON, + SLWW_DRIVES_DIRECTORIES_LIST, + SLWW_SCROLLBAR, + SLWW_CONTENT_DOWNLOAD, ///< only available for play scenario/heightmap (content download) + SLWW_SAVE_OSK_TITLE, ///< only available for save operations + SLWW_DELETE_SELECTION, ///< same in here + SLWW_SAVE_GAME, ///< not to mention in here too + SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download +}; + +static const NWidgetPart _nested_load_dialog_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_GREY), + NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE), + EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND), + NWidget(NWID_HORIZONTAL), + NWidget(NWID_VERTICAL), + NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2), + SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(), + NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0), + SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), + EndContainer(), + EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), + NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR), + NWidget(WWT_RESIZEBOX, COLOUR_GREY), + EndContainer(), + EndContainer(), + EndContainer(), +}; + +static const NWidgetPart _nested_save_dialog_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_GREY), + NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE), + EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0), + EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(), + NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2), + SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(), + NWidget(NWID_VERTICAL), + NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON), + NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR), + EndContainer(), + EndContainer(), + NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0), + SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP), + EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0), + NWidget(WWT_RESIZEBOX, COLOUR_GREY), + EndContainer(), +}; + +/* Colours for fios types */ +const TextColour _fios_colours[] = { + TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN, + TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW +}; + +void BuildFileList() +{ + _fios_path_changed = true; + FiosFreeSavegameList(); + + switch (_saveload_mode) { + case SLD_NEW_GAME: + case SLD_LOAD_SCENARIO: + case SLD_SAVE_SCENARIO: + FiosGetScenarioList(_saveload_mode); break; + case SLD_LOAD_HEIGHTMAP: + FiosGetHeightmapList(_saveload_mode); break; + + default: FiosGetSavegameList(_saveload_mode); break; + } +} + +static void MakeSortedSaveGameList() +{ + uint sort_start = 0; + uint sort_end = 0; + + /* Directories are always above the files (FIOS_TYPE_DIR) + * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) + * Only sort savegames/scenarios, not directories + */ + for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { + switch (item->type) { + case FIOS_TYPE_DIR: sort_start++; break; + case FIOS_TYPE_PARENT: sort_start++; break; + case FIOS_TYPE_DRIVE: sort_end++; break; + default: break; + } + } + + uint s_amount = _fios_items.Length() - sort_start - sort_end; + QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems); +} + +extern void StartupEngines(); + +struct SaveLoadWindow : public QueryStringBaseWindow { +private: + FiosItem o_dir; +public: + + void GenerateFileName() + { + GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]); + } + + SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64) + { + static const StringID saveload_captions[] = { + STR_SAVELOAD_LOAD_CAPTION, + STR_SAVELOAD_LOAD_SCENARIO, + STR_SAVELOAD_SAVE_CAPTION, + STR_SAVELOAD_SAVE_SCENARIO, + STR_SAVELOAD_LOAD_HEIGHTMAP, + }; + assert((uint)mode < lengthof(saveload_captions)); + + /* Use an array to define what will be the current file type being handled + * by current file mode */ + switch (mode) { + case SLD_SAVE_GAME: this->GenerateFileName(); break; + case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break; + default: break; + } + + this->afilter = CS_ALPHANUMERAL; + InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240); + + this->CreateNestedTree(desc); + if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL); + this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode]; + + this->FinishInitNested(desc, 0); + + this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST); + + /* pause is only used in single-player, non-editor mode, non-menu mode. It + * will be unpaused in the WE_DESTROY event handler. */ + if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { + DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE); + } + SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0); + + BuildFileList(); + + ResetObjectToPlace(); + + o_dir.type = FIOS_TYPE_DIRECT; + switch (_saveload_mode) { + case SLD_SAVE_GAME: + case SLD_LOAD_GAME: + FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR); + break; + + case SLD_SAVE_SCENARIO: + case SLD_LOAD_SCENARIO: + FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR); + break; + + case SLD_LOAD_HEIGHTMAP: + FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR); + break; + + default: + strecpy(o_dir.name, _personal_dir, lastof(o_dir.name)); + } + + /* Focus the edit box by default in the save windows */ + if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { + this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE); + } + } + + virtual ~SaveLoadWindow() + { + /* pause is only used in single-player, non-editor mode, non menu mode */ + if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { + DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE); + } + FiosFreeSavegameList(); + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + switch (widget) { + case SLWW_SORT_BYNAME: + case SLWW_SORT_BYDATE: + if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) { + this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP); + } + break; + + case SLWW_BACKGROUND: { + static const char *path = NULL; + static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE; + static uint64 tot = 0; + + if (_fios_path_changed) { + str = FiosGetDescText(&path, &tot); + _fios_path_changed = false; + } + + if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str); + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK); + } break; + + case SLWW_DRIVES_DIRECTORIES_LIST: { + GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7); + + uint y = r.top + WD_FRAMERECT_TOP; + for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) { + const FiosItem *item = _fios_items.Get(pos); + + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]); + y += this->resize.step_height; + if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break; + } + } break; + } + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + { + switch (widget) { + case SLWW_BACKGROUND: + size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; + break; + + case SLWW_DRIVES_DIRECTORIES_LIST: + resize->height = FONT_HEIGHT_NORMAL; + size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM; + break; + } + } + + virtual void OnPaint() + { + if (_savegame_sort_dirty) { + _savegame_sort_dirty = false; + MakeSortedSaveGameList(); + } + + this->vscroll.SetCount(_fios_items.Length()); + this->DrawWidgets(); + + if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { + this->DrawEditBox(SLWW_SAVE_OSK_TITLE); + } + } + + virtual void OnClick(Point pt, int widget, int click_count) + { + switch (widget) { + case SLWW_SORT_BYNAME: // Sort save names by name + _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ? + SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME; + _savegame_sort_dirty = true; + this->SetDirty(); + break; + + case SLWW_SORT_BYDATE: // Sort save names by date + _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ? + SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE; + _savegame_sort_dirty = true; + this->SetDirty(); + break; + + case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory + FiosBrowseTo(&o_dir); + this->SetDirty(); + BuildFileList(); + break; + + case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox + int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height; + + if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return; + + const FiosItem *file = _fios_items.Get(y); + + const char *name = FiosBrowseTo(file); + if (name != NULL) { + if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) { + _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD; + + SetFiosType(file->type); + strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); + strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); + + delete this; + } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) { + SetFiosType(file->type); + strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name)); + strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title)); + + delete this; + ShowHeightmapLoad(); + } else { + /* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */ + ttd_strlcpy(this->text.buf, file->title, this->text.maxsize); + UpdateTextBufferSize(&this->text); + this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE); + } + } else { + /* Changed directory, need repaint. */ + this->SetDirty(); + BuildFileList(); + } + break; + } + + case SLWW_CONTENT_DOWNLOAD: + if (!_network_available) { + ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); + } else { +#if defined(ENABLE_NETWORK) + switch (_saveload_mode) { + default: NOT_REACHED(); + case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break; + case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break; + } +#endif + } + break; + + case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game + break; + } + } + + virtual void OnMouseLoop() + { + if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) { + this->HandleEditBox(SLWW_SAVE_OSK_TITLE); + } + } + + virtual EventState OnKeyPress(uint16 key, uint16 keycode) + { + if (keycode == WKC_ESC) { + delete this; + return ES_HANDLED; + } + + EventState state = ES_NOT_HANDLED; + if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) && + this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) { + this->HandleButtonClick(SLWW_SAVE_GAME); + } + + return state; + } + + virtual void OnTimeout() + { + /* This test protects against using widgets 11 and 12 which are only available + * in those two saveload mode */ + if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return; + + if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked + if (!FiosDelete(this->text.buf)) { + ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR); + } else { + BuildFileList(); + /* Reset file name to current date on successful delete */ + if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName(); + } + + UpdateTextBufferSize(&this->text); + this->SetDirty(); + } else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked + _switch_mode = SM_SAVE; + FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name)); + + /* In the editor set up the vehicle engines correctly (date might have changed) */ + if (_game_mode == GM_EDITOR) StartupEngines(); + } + } + + virtual void OnResize() + { + this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST); + } + + virtual void OnInvalidateData(int data) + { + BuildFileList(); + } +}; + +static const WindowDesc _load_dialog_desc( + WDP_CENTER, 257, 294, + WC_SAVELOAD, WC_NONE, + WDF_UNCLICK_BUTTONS, + _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets) +); + +static const WindowDesc _save_dialog_desc( + WDP_CENTER, 257, 320, + WC_SAVELOAD, WC_NONE, + WDF_UNCLICK_BUTTONS, + _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets) +); + +/** These values are used to convert the file/operations mode into a corresponding file type. + * So each entry, as expressed by the related comment, is based on the enum */ +static const FileType _file_modetotype[] = { + FT_SAVEGAME, ///< used for SLD_LOAD_GAME + FT_SCENARIO, ///< used for SLD_LOAD_SCENARIO + FT_SAVEGAME, ///< used for SLD_SAVE_GAME + FT_SCENARIO, ///< used for SLD_SAVE_SCENARIO + FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP + FT_SAVEGAME, ///< SLD_NEW_GAME +}; + +void ShowSaveLoadDialog(SaveLoadDialogMode mode) +{ + DeleteWindowById(WC_SAVELOAD, 0); + + const WindowDesc *sld; + switch (mode) { + case SLD_SAVE_GAME: + case SLD_SAVE_SCENARIO: + sld = &_save_dialog_desc; break; + default: + sld = &_load_dialog_desc; break; + } + + _saveload_mode = mode; + _file_to_saveload.filetype = _file_modetotype[mode]; + + new SaveLoadWindow(sld, mode); +} + +void RedrawAutosave() +{ + SetWindowDirty(WC_STATUS_BAR, 0); +} + +void SetFiosType(const byte fiostype) +{ + switch (fiostype) { + case FIOS_TYPE_FILE: + case FIOS_TYPE_SCENARIO: + _file_to_saveload.mode = SL_LOAD; + break; + + case FIOS_TYPE_OLDFILE: + case FIOS_TYPE_OLD_SCENARIO: + _file_to_saveload.mode = SL_OLD_LOAD; + break; + +#ifdef WITH_PNG + case FIOS_TYPE_PNG: + _file_to_saveload.mode = SL_PNG; + break; +#endif /* WITH_PNG */ + + case FIOS_TYPE_BMP: + _file_to_saveload.mode = SL_BMP; + break; + + default: + _file_to_saveload.mode = SL_INVALID; + break; + } +} |