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authorfrosch <frosch@openttd.org>2010-06-03 11:05:20 +0000
committerfrosch <frosch@openttd.org>2010-06-03 11:05:20 +0000
commitc1cd1c039f85d0636f1c8981598de723c234754e (patch)
treed7a9022a964d2384f1705500013fa845ce6f2aff /src/fios_gui.cpp
parent278c4e9d2d7fa8ce5b4f4c10993a5e3ca64e5a95 (diff)
downloadopenttd-c1cd1c039f85d0636f1c8981598de723c234754e.tar.xz
(svn r19917) -Codechange: Split save/load GUI to separate file.
Diffstat (limited to 'src/fios_gui.cpp')
-rw-r--r--src/fios_gui.cpp528
1 files changed, 528 insertions, 0 deletions
diff --git a/src/fios_gui.cpp b/src/fios_gui.cpp
new file mode 100644
index 000000000..8ce7c704e
--- /dev/null
+++ b/src/fios_gui.cpp
@@ -0,0 +1,528 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "saveload/saveload.h"
+#include "gui.h"
+#include "gfx_func.h"
+#include "command_func.h"
+#include "network/network.h"
+#include "network/network_content.h"
+#include "strings_func.h"
+#include "fileio_func.h"
+#include "fios.h"
+#include "window_func.h"
+#include "tilehighlight_func.h"
+#include "querystring_gui.h"
+
+#include "table/sprites.h"
+#include "table/strings.h"
+
+SaveLoadDialogMode _saveload_mode;
+
+static bool _fios_path_changed;
+static bool _savegame_sort_dirty;
+
+
+enum SaveLoadWindowWidgets {
+ SLWW_WINDOWTITLE,
+ SLWW_SORT_BYNAME,
+ SLWW_SORT_BYDATE,
+ SLWW_BACKGROUND,
+ SLWW_FILE_BACKGROUND,
+ SLWW_HOME_BUTTON,
+ SLWW_DRIVES_DIRECTORIES_LIST,
+ SLWW_SCROLLBAR,
+ SLWW_CONTENT_DOWNLOAD, ///< only available for play scenario/heightmap (content download)
+ SLWW_SAVE_OSK_TITLE, ///< only available for save operations
+ SLWW_DELETE_SELECTION, ///< same in here
+ SLWW_SAVE_GAME, ///< not to mention in here too
+ SLWW_CONTENT_DOWNLOAD_SEL, ///< Selection 'stack' to 'hide' the content download
+};
+
+static const NWidgetPart _nested_load_dialog_widgets[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_GREY),
+ NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(NWID_VERTICAL),
+ NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 1, 2, 2),
+ SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
+ NWidget(NWID_SELECTION, INVALID_COLOUR, SLWW_CONTENT_DOWNLOAD_SEL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_CONTENT_DOWNLOAD), SetResize(1, 0),
+ SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
+ EndContainer(),
+ EndContainer(),
+ NWidget(NWID_VERTICAL),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
+ NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
+ NWidget(WWT_RESIZEBOX, COLOUR_GREY),
+ EndContainer(),
+ EndContainer(),
+ EndContainer(),
+};
+
+static const NWidgetPart _nested_save_dialog_widgets[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_GREY),
+ NWidget(WWT_CAPTION, COLOUR_GREY, SLWW_WINDOWTITLE),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_GREY, SLWW_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_GREY, SLWW_FILE_BACKGROUND),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_INSET, COLOUR_GREY, SLWW_DRIVES_DIRECTORIES_LIST), SetPadding(2, 1, 0, 2),
+ SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), EndContainer(),
+ NWidget(NWID_VERTICAL),
+ NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, SLWW_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
+ NWidget(WWT_SCROLLBAR, COLOUR_GREY, SLWW_SCROLLBAR),
+ EndContainer(),
+ EndContainer(),
+ NWidget(WWT_EDITBOX, COLOUR_GREY, SLWW_SAVE_OSK_TITLE), SetPadding(3, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
+ SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
+ NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, SLWW_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
+ NWidget(WWT_RESIZEBOX, COLOUR_GREY),
+ EndContainer(),
+};
+
+/* Colours for fios types */
+const TextColour _fios_colours[] = {
+ TC_LIGHT_BLUE, TC_DARK_GREEN, TC_DARK_GREEN, TC_ORANGE, TC_LIGHT_BROWN,
+ TC_ORANGE, TC_LIGHT_BROWN, TC_ORANGE, TC_ORANGE, TC_YELLOW
+};
+
+void BuildFileList()
+{
+ _fios_path_changed = true;
+ FiosFreeSavegameList();
+
+ switch (_saveload_mode) {
+ case SLD_NEW_GAME:
+ case SLD_LOAD_SCENARIO:
+ case SLD_SAVE_SCENARIO:
+ FiosGetScenarioList(_saveload_mode); break;
+ case SLD_LOAD_HEIGHTMAP:
+ FiosGetHeightmapList(_saveload_mode); break;
+
+ default: FiosGetSavegameList(_saveload_mode); break;
+ }
+}
+
+static void MakeSortedSaveGameList()
+{
+ uint sort_start = 0;
+ uint sort_end = 0;
+
+ /* Directories are always above the files (FIOS_TYPE_DIR)
+ * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
+ * Only sort savegames/scenarios, not directories
+ */
+ for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) {
+ switch (item->type) {
+ case FIOS_TYPE_DIR: sort_start++; break;
+ case FIOS_TYPE_PARENT: sort_start++; break;
+ case FIOS_TYPE_DRIVE: sort_end++; break;
+ default: break;
+ }
+ }
+
+ uint s_amount = _fios_items.Length() - sort_start - sort_end;
+ QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems);
+}
+
+extern void StartupEngines();
+
+struct SaveLoadWindow : public QueryStringBaseWindow {
+private:
+ FiosItem o_dir;
+public:
+
+ void GenerateFileName()
+ {
+ GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
+ }
+
+ SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64)
+ {
+ static const StringID saveload_captions[] = {
+ STR_SAVELOAD_LOAD_CAPTION,
+ STR_SAVELOAD_LOAD_SCENARIO,
+ STR_SAVELOAD_SAVE_CAPTION,
+ STR_SAVELOAD_SAVE_SCENARIO,
+ STR_SAVELOAD_LOAD_HEIGHTMAP,
+ };
+ assert((uint)mode < lengthof(saveload_captions));
+
+ /* Use an array to define what will be the current file type being handled
+ * by current file mode */
+ switch (mode) {
+ case SLD_SAVE_GAME: this->GenerateFileName(); break;
+ case SLD_SAVE_SCENARIO: strecpy(this->edit_str_buf, "UNNAMED", &this->edit_str_buf[edit_str_size - 1]); break;
+ default: break;
+ }
+
+ this->afilter = CS_ALPHANUMERAL;
+ InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 240);
+
+ this->CreateNestedTree(desc);
+ if (mode == SLD_LOAD_GAME) this->GetWidget<NWidgetStacked>(SLWW_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
+ this->GetWidget<NWidgetCore>(SLWW_WINDOWTITLE)->widget_data = saveload_captions[mode];
+
+ this->FinishInitNested(desc, 0);
+
+ this->LowerWidget(SLWW_DRIVES_DIRECTORIES_LIST);
+
+ /* pause is only used in single-player, non-editor mode, non-menu mode. It
+ * will be unpaused in the WE_DESTROY event handler. */
+ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
+ DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
+ }
+ SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
+
+ BuildFileList();
+
+ ResetObjectToPlace();
+
+ o_dir.type = FIOS_TYPE_DIRECT;
+ switch (_saveload_mode) {
+ case SLD_SAVE_GAME:
+ case SLD_LOAD_GAME:
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), SAVE_DIR);
+ break;
+
+ case SLD_SAVE_SCENARIO:
+ case SLD_LOAD_SCENARIO:
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), SCENARIO_DIR);
+ break;
+
+ case SLD_LOAD_HEIGHTMAP:
+ FioGetDirectory(o_dir.name, lengthof(o_dir.name), HEIGHTMAP_DIR);
+ break;
+
+ default:
+ strecpy(o_dir.name, _personal_dir, lastof(o_dir.name));
+ }
+
+ /* Focus the edit box by default in the save windows */
+ if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
+ this->SetFocusedWidget(SLWW_SAVE_OSK_TITLE);
+ }
+ }
+
+ virtual ~SaveLoadWindow()
+ {
+ /* pause is only used in single-player, non-editor mode, non menu mode */
+ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
+ DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
+ }
+ FiosFreeSavegameList();
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ switch (widget) {
+ case SLWW_SORT_BYNAME:
+ case SLWW_SORT_BYDATE:
+ if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == SLWW_SORT_BYNAME)) {
+ this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
+ }
+ break;
+
+ case SLWW_BACKGROUND: {
+ static const char *path = NULL;
+ static StringID str = STR_ERROR_UNABLE_TO_READ_DRIVE;
+ static uint64 tot = 0;
+
+ if (_fios_path_changed) {
+ str = FiosGetDescText(&path, &tot);
+ _fios_path_changed = false;
+ }
+
+ if (str != STR_ERROR_UNABLE_TO_READ_DRIVE) SetDParam(0, tot);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP, str);
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, path, TC_BLACK);
+ } break;
+
+ case SLWW_DRIVES_DIRECTORIES_LIST: {
+ GfxFillRect(r.left + 1, r.top + 1, r.right, r.bottom, 0xD7);
+
+ uint y = r.top + WD_FRAMERECT_TOP;
+ for (uint pos = this->vscroll.GetPosition(); pos < _fios_items.Length(); pos++) {
+ const FiosItem *item = _fios_items.Get(pos);
+
+ DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type]);
+ y += this->resize.step_height;
+ if (y >= this->vscroll.GetCapacity() * this->resize.step_height + r.top + WD_FRAMERECT_TOP) break;
+ }
+ } break;
+ }
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ {
+ switch (widget) {
+ case SLWW_BACKGROUND:
+ size->height = 2 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
+ break;
+
+ case SLWW_DRIVES_DIRECTORIES_LIST:
+ resize->height = FONT_HEIGHT_NORMAL;
+ size->height = resize->height * 10 + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
+ break;
+ }
+ }
+
+ virtual void OnPaint()
+ {
+ if (_savegame_sort_dirty) {
+ _savegame_sort_dirty = false;
+ MakeSortedSaveGameList();
+ }
+
+ this->vscroll.SetCount(_fios_items.Length());
+ this->DrawWidgets();
+
+ if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
+ this->DrawEditBox(SLWW_SAVE_OSK_TITLE);
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget, int click_count)
+ {
+ switch (widget) {
+ case SLWW_SORT_BYNAME: // Sort save names by name
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
+ SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
+ _savegame_sort_dirty = true;
+ this->SetDirty();
+ break;
+
+ case SLWW_SORT_BYDATE: // Sort save names by date
+ _savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
+ SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
+ _savegame_sort_dirty = true;
+ this->SetDirty();
+ break;
+
+ case SLWW_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
+ FiosBrowseTo(&o_dir);
+ this->SetDirty();
+ BuildFileList();
+ break;
+
+ case SLWW_DRIVES_DIRECTORIES_LIST: { // Click the listbox
+ int y = (pt.y - this->GetWidget<NWidgetBase>(SLWW_DRIVES_DIRECTORIES_LIST)->pos_y - WD_FRAMERECT_TOP) / this->resize.step_height;
+
+ if (y < 0 || (y += this->vscroll.GetPosition()) >= this->vscroll.GetCount()) return;
+
+ const FiosItem *file = _fios_items.Get(y);
+
+ const char *name = FiosBrowseTo(file);
+ if (name != NULL) {
+ if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
+ _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
+
+ SetFiosType(file->type);
+ strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
+ strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
+
+ delete this;
+ } else if (_saveload_mode == SLD_LOAD_HEIGHTMAP) {
+ SetFiosType(file->type);
+ strecpy(_file_to_saveload.name, name, lastof(_file_to_saveload.name));
+ strecpy(_file_to_saveload.title, file->title, lastof(_file_to_saveload.title));
+
+ delete this;
+ ShowHeightmapLoad();
+ } else {
+ /* SLD_SAVE_GAME, SLD_SAVE_SCENARIO copy clicked name to editbox */
+ ttd_strlcpy(this->text.buf, file->title, this->text.maxsize);
+ UpdateTextBufferSize(&this->text);
+ this->SetWidgetDirty(SLWW_SAVE_OSK_TITLE);
+ }
+ } else {
+ /* Changed directory, need repaint. */
+ this->SetDirty();
+ BuildFileList();
+ }
+ break;
+ }
+
+ case SLWW_CONTENT_DOWNLOAD:
+ if (!_network_available) {
+ ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
+ } else {
+#if defined(ENABLE_NETWORK)
+ switch (_saveload_mode) {
+ default: NOT_REACHED();
+ case SLD_LOAD_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
+ case SLD_LOAD_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
+ }
+#endif
+ }
+ break;
+
+ case SLWW_DELETE_SELECTION: case SLWW_SAVE_GAME: // Delete, Save game
+ break;
+ }
+ }
+
+ virtual void OnMouseLoop()
+ {
+ if (_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) {
+ this->HandleEditBox(SLWW_SAVE_OSK_TITLE);
+ }
+ }
+
+ virtual EventState OnKeyPress(uint16 key, uint16 keycode)
+ {
+ if (keycode == WKC_ESC) {
+ delete this;
+ return ES_HANDLED;
+ }
+
+ EventState state = ES_NOT_HANDLED;
+ if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
+ this->HandleEditBoxKey(SLWW_SAVE_OSK_TITLE, key, keycode, state) == HEBR_CONFIRM) {
+ this->HandleButtonClick(SLWW_SAVE_GAME);
+ }
+
+ return state;
+ }
+
+ virtual void OnTimeout()
+ {
+ /* This test protects against using widgets 11 and 12 which are only available
+ * in those two saveload mode */
+ if (!(_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO)) return;
+
+ if (this->IsWidgetLowered(SLWW_DELETE_SELECTION)) { // Delete button clicked
+ if (!FiosDelete(this->text.buf)) {
+ ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
+ } else {
+ BuildFileList();
+ /* Reset file name to current date on successful delete */
+ if (_saveload_mode == SLD_SAVE_GAME) GenerateFileName();
+ }
+
+ UpdateTextBufferSize(&this->text);
+ this->SetDirty();
+ } else if (this->IsWidgetLowered(SLWW_SAVE_GAME)) { // Save button clicked
+ _switch_mode = SM_SAVE;
+ FiosMakeSavegameName(_file_to_saveload.name, this->text.buf, sizeof(_file_to_saveload.name));
+
+ /* In the editor set up the vehicle engines correctly (date might have changed) */
+ if (_game_mode == GM_EDITOR) StartupEngines();
+ }
+ }
+
+ virtual void OnResize()
+ {
+ this->vscroll.SetCapacityFromWidget(this, SLWW_DRIVES_DIRECTORIES_LIST);
+ }
+
+ virtual void OnInvalidateData(int data)
+ {
+ BuildFileList();
+ }
+};
+
+static const WindowDesc _load_dialog_desc(
+ WDP_CENTER, 257, 294,
+ WC_SAVELOAD, WC_NONE,
+ WDF_UNCLICK_BUTTONS,
+ _nested_load_dialog_widgets, lengthof(_nested_load_dialog_widgets)
+);
+
+static const WindowDesc _save_dialog_desc(
+ WDP_CENTER, 257, 320,
+ WC_SAVELOAD, WC_NONE,
+ WDF_UNCLICK_BUTTONS,
+ _nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
+);
+
+/** These values are used to convert the file/operations mode into a corresponding file type.
+ * So each entry, as expressed by the related comment, is based on the enum */
+static const FileType _file_modetotype[] = {
+ FT_SAVEGAME, ///< used for SLD_LOAD_GAME
+ FT_SCENARIO, ///< used for SLD_LOAD_SCENARIO
+ FT_SAVEGAME, ///< used for SLD_SAVE_GAME
+ FT_SCENARIO, ///< used for SLD_SAVE_SCENARIO
+ FT_HEIGHTMAP, ///< used for SLD_LOAD_HEIGHTMAP
+ FT_SAVEGAME, ///< SLD_NEW_GAME
+};
+
+void ShowSaveLoadDialog(SaveLoadDialogMode mode)
+{
+ DeleteWindowById(WC_SAVELOAD, 0);
+
+ const WindowDesc *sld;
+ switch (mode) {
+ case SLD_SAVE_GAME:
+ case SLD_SAVE_SCENARIO:
+ sld = &_save_dialog_desc; break;
+ default:
+ sld = &_load_dialog_desc; break;
+ }
+
+ _saveload_mode = mode;
+ _file_to_saveload.filetype = _file_modetotype[mode];
+
+ new SaveLoadWindow(sld, mode);
+}
+
+void RedrawAutosave()
+{
+ SetWindowDirty(WC_STATUS_BAR, 0);
+}
+
+void SetFiosType(const byte fiostype)
+{
+ switch (fiostype) {
+ case FIOS_TYPE_FILE:
+ case FIOS_TYPE_SCENARIO:
+ _file_to_saveload.mode = SL_LOAD;
+ break;
+
+ case FIOS_TYPE_OLDFILE:
+ case FIOS_TYPE_OLD_SCENARIO:
+ _file_to_saveload.mode = SL_OLD_LOAD;
+ break;
+
+#ifdef WITH_PNG
+ case FIOS_TYPE_PNG:
+ _file_to_saveload.mode = SL_PNG;
+ break;
+#endif /* WITH_PNG */
+
+ case FIOS_TYPE_BMP:
+ _file_to_saveload.mode = SL_BMP;
+ break;
+
+ default:
+ _file_to_saveload.mode = SL_INVALID;
+ break;
+ }
+}