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author | Rubidium <rubidium@openttd.org> | 2021-04-21 18:40:37 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-08 12:39:34 +0200 |
commit | fa6abe16463de8f252bac2322c9f84b6d02c9abc (patch) | |
tree | d64fc1f91a6358200371d1e79d94ff585d154b38 /src/fios.h | |
parent | 10e35ca8e4249a7f443b5c89dd9a59df83052d0d (diff) | |
download | openttd-fa6abe16463de8f252bac2322c9f84b6d02c9abc.tar.xz |
Cleanup: remove the old FIO slot functions
Diffstat (limited to 'src/fios.h')
-rw-r--r-- | src/fios.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/fios.h b/src/fios.h index 5029d4862..34504d5e0 100644 --- a/src/fios.h +++ b/src/fios.h @@ -83,20 +83,6 @@ struct LoadCheckData { extern LoadCheckData _load_check_data; - -enum FileSlots { - /** - * Slot used for the GRF scanning and such. - * This slot is used for all temporary accesses to files when scanning/testing files, - * and thus cannot be used for files, which are continuously accessed during a game. - */ - CONFIG_SLOT = 0, - /** First slot usable for (New)GRFs used during the game. */ - FIRST_GRF_SLOT = 2, - /** Maximum number of slots. */ - MAX_FILE_SLOTS = 128, -}; - /** Deals with finding savegames */ struct FiosItem { FiosType type; |