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authorRubidium <rubidium@openttd.org>2021-04-21 18:40:37 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-08 12:39:34 +0200
commitfa6abe16463de8f252bac2322c9f84b6d02c9abc (patch)
treed64fc1f91a6358200371d1e79d94ff585d154b38 /src/fios.h
parent10e35ca8e4249a7f443b5c89dd9a59df83052d0d (diff)
downloadopenttd-fa6abe16463de8f252bac2322c9f84b6d02c9abc.tar.xz
Cleanup: remove the old FIO slot functions
Diffstat (limited to 'src/fios.h')
-rw-r--r--src/fios.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/fios.h b/src/fios.h
index 5029d4862..34504d5e0 100644
--- a/src/fios.h
+++ b/src/fios.h
@@ -83,20 +83,6 @@ struct LoadCheckData {
extern LoadCheckData _load_check_data;
-
-enum FileSlots {
- /**
- * Slot used for the GRF scanning and such.
- * This slot is used for all temporary accesses to files when scanning/testing files,
- * and thus cannot be used for files, which are continuously accessed during a game.
- */
- CONFIG_SLOT = 0,
- /** First slot usable for (New)GRFs used during the game. */
- FIRST_GRF_SLOT = 2,
- /** Maximum number of slots. */
- MAX_FILE_SLOTS = 128,
-};
-
/** Deals with finding savegames */
struct FiosItem {
FiosType type;