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authorLoïc Guilloux <glx22@users.noreply.github.com>2021-07-17 12:48:35 +0200
committerGitHub <noreply@github.com>2021-07-17 12:48:35 +0200
commit460991ecf4fbeca2c0f8c39874b39a0885d6f67d (patch)
treebb4df8e1fba39293c8db4772c9b553a88a6fa58c /src/fios.h
parent16abdd52546eb3cfa9d51d674c41711c2c170029 (diff)
downloadopenttd-460991ecf4fbeca2c0f8c39874b39a0885d6f67d.tar.xz
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
It was always starting from 0 on openttd restart. Now the most recent auto/netsave number will be used as a base to generate the next filename.
Diffstat (limited to 'src/fios.h')
-rw-r--r--src/fios.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/fios.h b/src/fios.h
index 34504d5e0..c0e516297 100644
--- a/src/fios.h
+++ b/src/fios.h
@@ -125,4 +125,16 @@ std::string FiosMakeSavegameName(const char *name);
FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);
+/**
+ * A savegame name automatically numbered.
+ */
+struct FiosNumberedSaveName {
+ FiosNumberedSaveName(const std::string &prefix);
+ std::string Filename();
+ std::string Extension();
+private:
+ std::string prefix;
+ int number;
+};
+
#endif /* FIOS_H */