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authortruebrain <truebrain@openttd.org>2011-12-20 17:57:56 +0000
committertruebrain <truebrain@openttd.org>2011-12-20 17:57:56 +0000
commit1c9bec19993417b1f3b240f2bdb0745aa26c0cb3 (patch)
treed09407cc962ee87ac1bbbbc60951cad74c6b1db7 /src/engine_base.h
parent7a38642a1c83531a65907ae784bc03a82d35132a (diff)
downloadopenttd-1c9bec19993417b1f3b240f2bdb0745aa26c0cb3.tar.xz
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
Diffstat (limited to 'src/engine_base.h')
-rw-r--r--src/engine_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine_base.h b/src/engine_base.h
index ab4d8252d..b512d4c1b 100644
--- a/src/engine_base.h
+++ b/src/engine_base.h
@@ -116,7 +116,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
* Check if the engine is a ground vehicle.
* @return True iff the engine is a train or a road vehicle.
*/
- FORCEINLINE bool IsGroundVehicle() const
+ inline bool IsGroundVehicle() const
{
return this->type == VEH_TRAIN || this->type == VEH_ROAD;
}