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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit5ff81aca1873824af8b00eeb74ddedfce9dfef4a (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/engine.h
parentd4290086e800bfb66ac5a51ceabf57d058887559 (diff)
downloadopenttd-5ff81aca1873824af8b00eeb74ddedfce9dfef4a.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/engine.h b/src/engine.h
index 6ee7d18c4..1ef09d3db 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -284,7 +284,7 @@ struct EngineRenew : PoolItem<EngineRenew, EngineRenewID, &_EngineRenew_pool> {
EngineRenew(EngineID from = INVALID_ENGINE, EngineID to = INVALID_ENGINE) : from(from), to(to), next(NULL) {}
~EngineRenew() { this->from = INVALID_ENGINE; }
- bool IsValid() const { return this->from != INVALID_ENGINE; }
+ inline bool IsValid() const { return this->from != INVALID_ENGINE; }
};
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) if (er->IsValid())