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author | rubidium <rubidium@openttd.org> | 2008-03-28 18:00:38 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-03-28 18:00:38 +0000 |
commit | 49a040e6ad50e552bd4c2bfc049b4432e43cebff (patch) | |
tree | b9cba7a8f28964bd54d5599b4a146ab3d27b8f80 /src/engine.h | |
parent | bb1f6570766dad81bb1fe4ea5bb78e78060e016f (diff) | |
download | openttd-49a040e6ad50e552bd4c2bfc049b4432e43cebff.tar.xz |
(svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
Diffstat (limited to 'src/engine.h')
-rw-r--r-- | src/engine.h | 168 |
1 files changed, 1 insertions, 167 deletions
diff --git a/src/engine.h b/src/engine.h index 4a24dd5c6..7b5cac1d5 100644 --- a/src/engine.h +++ b/src/engine.h @@ -5,157 +5,7 @@ #ifndef ENGINE_H #define ENGINE_H -#include "rail_type.h" -#include "cargo_type.h" -#include "vehicle_type.h" -#include "gfx_type.h" -#include "date_type.h" -#include "sound_type.h" -#include "player_type.h" -#include "strings_type.h" - -enum RailVehicleTypes { - RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive - RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives - RAILVEH_WAGON, ///< simple wagon, not motorized -}; - -enum EngineClass { - EC_STEAM, - EC_DIESEL, - EC_ELECTRIC, - EC_MONORAIL, - EC_MAGLEV, -}; - -struct RailVehicleInfo { - byte image_index; - RailVehicleTypes railveh_type; - byte base_cost; - RailTypeByte railtype; - uint16 max_speed; - uint16 power; - uint16 weight; - byte running_cost; - byte running_cost_class; - EngineClass engclass; ///< Class of engine for this vehicle - byte capacity; - CargoID cargo_type; - byte ai_rank; - byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only - uint16 pow_wag_power; - byte pow_wag_weight; - byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value - // for when the 'powered wagon' callback fails. But it should really also determine what - // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). - // Same goes for the callback result, which atm is only used to check if a wagon is powered. - byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor - byte tractive_effort; ///< Tractive effort coefficient - byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles -}; - -struct ShipVehicleInfo { - byte image_index; - byte base_cost; - uint16 max_speed; - CargoID cargo_type; - uint16 capacity; - byte running_cost; - SoundFxByte sfx; - bool refittable; -}; - -/* AircraftVehicleInfo subtypes, bitmask type. - * If bit 0 is 0 then it is a helicopter, otherwise it is a plane - * in which case bit 1 tells us whether it's a big(fast) plane or not */ -enum { - AIR_HELI = 0, - AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes - AIR_FAST = 2 -}; - -struct AircraftVehicleInfo { - byte image_index; - byte base_cost; - byte running_cost; - byte subtype; - SoundFxByte sfx; - byte acceleration; - uint16 max_speed; - byte mail_capacity; - uint16 passenger_capacity; -}; - -struct RoadVehicleInfo { - byte image_index; - byte base_cost; - byte running_cost; - byte running_cost_class; - SoundFxByte sfx; - byte max_speed; - byte capacity; - CargoID cargo_type; -}; - -/** Information about a vehicle - * @see table/engines.h - */ -struct EngineInfo { - Date base_intro; - Year lifelength; - Year base_life; - byte unk2; ///< flag for carriage(bit 7) and decay speed(bits0..6) - byte load_amount; - byte climates; - uint32 refit_mask; - byte refit_cost; - byte misc_flags; - byte callbackmask; - int8 retire_early; ///< Number of years early to retire vehicle - StringID string_id; ///< Default name of engine -}; - -struct Engine { - char *name; ///< Custom name of engine - Date intro_date; - Date age; - uint16 reliability; - uint16 reliability_spd_dec; - uint16 reliability_start, reliability_max, reliability_final; - uint16 duration_phase_1, duration_phase_2, duration_phase_3; - byte lifelength; - byte flags; - uint8 preview_player_rank; - byte preview_wait; - byte player_avail; - VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc. -}; - -/** - * EngineInfo.misc_flags is a bitmask, with the following values - */ -enum { - EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves - EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle - EF_USES_2CC = 1, ///< Vehicle uses two company colours - EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) -}; - -/** - * Engine.flags is a bitmask, with the following values. - */ -enum { - ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. - ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player. - ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player. -}; - -enum { - NUM_VEHICLE_TYPES = 6 -}; - -static const EngineID INVALID_ENGINE = 0xFFFF; - +#include "engine_type.h" void SetupEngines(); void StartupEngines(); @@ -172,20 +22,6 @@ void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player); CargoID GetEngineCargoType(EngineID engine); -enum { - NUM_NORMAL_RAIL_ENGINES = 54, - NUM_MONORAIL_ENGINES = 30, - NUM_MAGLEV_ENGINES = 32, - NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, - NUM_ROAD_ENGINES = 88, - NUM_SHIP_ENGINES = 11, - NUM_AIRCRAFT_ENGINES = 41, - TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, - AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, - SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, - ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, -}; - static inline EngineID GetFirstEngineOfType(VehicleType type) { const EngineID start[] = {0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX}; @@ -263,8 +99,6 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e) return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } -typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp) - /* Engine list manipulators - current implementation is only C wrapper of CBlobT<EngineID> class (helpers.cpp) */ void EngList_Create(EngineList *el); ///< Creates engine list void EngList_Destroy(EngineList *el); ///< Deallocate and destroy engine list |