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authorbjarni <bjarni@openttd.org>2007-02-06 11:11:12 +0000
committerbjarni <bjarni@openttd.org>2007-02-06 11:11:12 +0000
commit80125fd934af1e79aa3223f9892d5754d3b4affa (patch)
treee35fe2197ef3aba9cb1b1902312f0f010202376b /src/engine.cpp
parent2918fab68d1a37c0a342dfae4a2bfa350facaf8b (diff)
downloadopenttd-80125fd934af1e79aa3223f9892d5754d3b4affa.tar.xz
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index c23909f50..34f8de113 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -101,9 +101,11 @@ static void CalcEngineReliability(Engine *e)
* We will now completely retire this design */
e->player_avail = 0;
e->reliability = e->reliability_final;
- InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists
+ /* Kick this engine out of the lists */
+ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
+ InvalidateWindowClasses(WC_REPLACE_VEHICLE);
}
void AddTypeToEngines(void)
@@ -195,8 +197,7 @@ static void AcceptEnginePreview(EngineID eid, PlayerID player)
e->preview_player = INVALID_PLAYER;
if (player == _local_player) {
- InvalidateWindowClassesData(WC_BUILD_VEHICLE);
- InvalidateWindowClasses(WC_REPLACE_VEHICLE);
+ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
}
}
@@ -319,8 +320,7 @@ static void NewVehicleAvailable(Engine *e)
}
e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
- InvalidateWindowClassesData(WC_BUILD_VEHICLE);
- InvalidateWindowClasses(WC_REPLACE_VEHICLE);
+ AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
// Now available for all players
e->player_avail = (byte)-1;