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authorrubidium <rubidium@openttd.org>2009-06-02 19:12:28 +0000
committerrubidium <rubidium@openttd.org>2009-06-02 19:12:28 +0000
commit2fc0cb3e76ec36826056c661555b925b3ce43fe3 (patch)
tree3abde6b4e39242c5d4c8f255f5f4b8d4403b0b47 /src/effectvehicle_base.h
parent78a25e84e9d7935404f13c041e8a93c4e9b6ff47 (diff)
downloadopenttd-2fc0cb3e76ec36826056c661555b925b3ce43fe3.tar.xz
(svn r16505) -Fix [FS#2951] (r16472): since g++ 4.4 the implicit (default) constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
Diffstat (limited to 'src/effectvehicle_base.h')
-rw-r--r--src/effectvehicle_base.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/effectvehicle_base.h b/src/effectvehicle_base.h
index 15c100b06..1f99661eb 100644
--- a/src/effectvehicle_base.h
+++ b/src/effectvehicle_base.h
@@ -19,6 +19,8 @@ struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
uint16 animation_state;
byte animation_substate;
+ /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
+ EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
/** We want to 'destruct' the right class. */
virtual ~EffectVehicle() {}