diff options
author | rubidium <rubidium@openttd.org> | 2009-05-22 18:56:25 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-22 18:56:25 +0000 |
commit | 6d1c974254735f5d4232907718f2cac1869c64c8 (patch) | |
tree | 040ec7971db0b35dc92880f552a790185bf0cca5 /src/effectvehicle.cpp | |
parent | 2365d27a4d90ec32b0a9db09fe0fe04e4559911a (diff) | |
download | openttd-6d1c974254735f5d4232907718f2cac1869c64c8.tar.xz |
(svn r16384) -Codechange: move u.effect to EffectVehicle
Diffstat (limited to 'src/effectvehicle.cpp')
-rw-r--r-- | src/effectvehicle.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/effectvehicle.cpp b/src/effectvehicle.cpp index 767c31702..6a7ba73d4 100644 --- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -13,14 +13,14 @@ #include "table/sprites.h" -static void ChimneySmokeInit(Vehicle *v) +static void ChimneySmokeInit(EffectVehicle *v) { uint32 r = Random(); v->cur_image = SPR_CHIMNEY_SMOKE_0 + GB(r, 0, 3); v->progress = GB(r, 16, 3); } -static bool ChimneySmokeTick(Vehicle *v) +static bool ChimneySmokeTick(EffectVehicle *v) { if (v->progress > 0) { v->progress--; @@ -43,13 +43,13 @@ static bool ChimneySmokeTick(Vehicle *v) return true; } -static void SteamSmokeInit(Vehicle *v) +static void SteamSmokeInit(EffectVehicle *v) { v->cur_image = SPR_STEAM_SMOKE_0; v->progress = 12; } -static bool SteamSmokeTick(Vehicle *v) +static bool SteamSmokeTick(EffectVehicle *v) { bool moved = false; @@ -75,13 +75,13 @@ static bool SteamSmokeTick(Vehicle *v) return true; } -static void DieselSmokeInit(Vehicle *v) +static void DieselSmokeInit(EffectVehicle *v) { v->cur_image = SPR_DIESEL_SMOKE_0; v->progress = 0; } -static bool DieselSmokeTick(Vehicle *v) +static bool DieselSmokeTick(EffectVehicle *v) { v->progress++; @@ -101,13 +101,13 @@ static bool DieselSmokeTick(Vehicle *v) return true; } -static void ElectricSparkInit(Vehicle *v) +static void ElectricSparkInit(EffectVehicle *v) { v->cur_image = SPR_ELECTRIC_SPARK_0; v->progress = 1; } -static bool ElectricSparkTick(Vehicle *v) +static bool ElectricSparkTick(EffectVehicle *v) { if (v->progress < 2) { v->progress++; @@ -125,13 +125,13 @@ static bool ElectricSparkTick(Vehicle *v) return true; } -static void SmokeInit(Vehicle *v) +static void SmokeInit(EffectVehicle *v) { v->cur_image = SPR_SMOKE_0; v->progress = 12; } -static bool SmokeTick(Vehicle *v) +static bool SmokeTick(EffectVehicle *v) { bool moved = false; @@ -157,13 +157,13 @@ static bool SmokeTick(Vehicle *v) return true; } -static void ExplosionLargeInit(Vehicle *v) +static void ExplosionLargeInit(EffectVehicle *v) { v->cur_image = SPR_EXPLOSION_LARGE_0; v->progress = 0; } -static bool ExplosionLargeTick(Vehicle *v) +static bool ExplosionLargeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { @@ -179,13 +179,13 @@ static bool ExplosionLargeTick(Vehicle *v) return true; } -static void BreakdownSmokeInit(Vehicle *v) +static void BreakdownSmokeInit(EffectVehicle *v) { v->cur_image = SPR_BREAKDOWN_SMOKE_0; v->progress = 0; } -static bool BreakdownSmokeTick(Vehicle *v) +static bool BreakdownSmokeTick(EffectVehicle *v) { v->progress++; if ((v->progress & 7) == 0) { @@ -197,8 +197,8 @@ static bool BreakdownSmokeTick(Vehicle *v) VehicleMove(v, true); } - v->u.effect.animation_state--; - if (v->u.effect.animation_state == 0) { + v->animation_state--; + if (v->animation_state == 0) { delete v; return false; } @@ -206,13 +206,13 @@ static bool BreakdownSmokeTick(Vehicle *v) return true; } -static void ExplosionSmallInit(Vehicle *v) +static void ExplosionSmallInit(EffectVehicle *v) { v->cur_image = SPR_EXPLOSION_SMALL_0; v->progress = 0; } -static bool ExplosionSmallTick(Vehicle *v) +static bool ExplosionSmallTick(EffectVehicle *v) { v->progress++; if ((v->progress & 3) == 0) { @@ -228,12 +228,12 @@ static bool ExplosionSmallTick(Vehicle *v) return true; } -static void BulldozerInit(Vehicle *v) +static void BulldozerInit(EffectVehicle *v) { v->cur_image = SPR_BULLDOZER_NE; v->progress = 0; - v->u.effect.animation_state = 0; - v->u.effect.animation_substate = 0; + v->animation_state = 0; + v->animation_substate = 0; } struct BulldozerMovement { @@ -275,22 +275,22 @@ static const struct { { 0, -1 } }; -static bool BulldozerTick(Vehicle *v) +static bool BulldozerTick(EffectVehicle *v) { v->progress++; if ((v->progress & 7) == 0) { - const BulldozerMovement *b = &_bulldozer_movement[v->u.effect.animation_state]; + const BulldozerMovement *b = &_bulldozer_movement[v->animation_state]; v->cur_image = SPR_BULLDOZER_NE + b->image; v->x_pos += _inc_by_dir[b->direction].x; v->y_pos += _inc_by_dir[b->direction].y; - v->u.effect.animation_substate++; - if (v->u.effect.animation_substate >= b->duration) { - v->u.effect.animation_substate = 0; - v->u.effect.animation_state++; - if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) { + v->animation_substate++; + if (v->animation_substate >= b->duration) { + v->animation_substate = 0; + v->animation_state++; + if (v->animation_state == lengthof(_bulldozer_movement)) { delete v; return false; } @@ -301,7 +301,7 @@ static bool BulldozerTick(Vehicle *v) return true; } -static void BubbleInit(Vehicle *v) +static void BubbleInit(EffectVehicle *v) { v->cur_image = SPR_BUBBLE_GENERATE_0; v->spritenum = 0; @@ -458,7 +458,7 @@ static const BubbleMovement * const _bubble_movement[] = { _bubble_absorb, }; -static bool BubbleTick(Vehicle *v) +static bool BubbleTick(EffectVehicle *v) { uint anim_state; @@ -471,14 +471,14 @@ static bool BubbleTick(Vehicle *v) VehicleMove(v, true); return true; } - if (v->u.effect.animation_substate != 0) { + if (v->animation_substate != 0) { v->spritenum = GB(Random(), 0, 2) + 1; } else { v->spritenum = 6; } anim_state = 0; } else { - anim_state = v->u.effect.animation_state + 1; + anim_state = v->animation_state + 1; } const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state]; @@ -506,7 +506,7 @@ static bool BubbleTick(Vehicle *v) if (IsTileType(tile, MP_INDUSTRY) && GetIndustryGfx(tile) == GFX_BUBBLE_CATCHER) AddAnimatedTile(tile); } - v->u.effect.animation_state = anim_state; + v->animation_state = anim_state; b = &_bubble_movement[v->spritenum - 1][anim_state]; v->x_pos += b->x; @@ -520,8 +520,8 @@ static bool BubbleTick(Vehicle *v) } -typedef void EffectInitProc(Vehicle *v); -typedef bool EffectTickProc(Vehicle *v); +typedef void EffectInitProc(EffectVehicle *v); +typedef bool EffectTickProc(EffectVehicle *v); static EffectInitProc * const _effect_init_procs[] = { ChimneySmokeInit, @@ -550,11 +550,11 @@ static EffectTickProc * const _effect_tick_procs[] = { }; -Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) { if (!Vehicle::CanAllocateItem()) return NULL; - Vehicle *v = new EffectVehicle(); + EffectVehicle *v = new EffectVehicle(); v->subtype = type; v->x_pos = x; v->y_pos = y; @@ -571,14 +571,14 @@ Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type) return v; } -Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type) { int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE); int safe_y = Clamp(y, 0, MapMaxY() * TILE_SIZE); return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type); } -Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type) +EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type) { return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type); } |