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authorPatric Stout <truebrain@openttd.org>2021-03-08 15:42:39 +0100
committerGitHub <noreply@github.com>2021-03-08 15:42:39 +0100
commitb93d7dd3cbd6dae2011e7863ba8a7aa19614771e (patch)
tree83d4630bfbcafc4875479fe8f796f3a3c8703691 /src/driver.h
parent6e2a96c1333a0d383c7a0191c75dabd837feeeb5 (diff)
downloadopenttd-b93d7dd3cbd6dae2011e7863ba8a7aa19614771e.tar.xz
Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only accelerated drivers. The options defaults to off for macOS builds and to on everywhere else. Co-authored-by: Michael Lutz <michi@icosahedron.de>
Diffstat (limited to 'src/driver.h')
-rw-r--r--src/driver.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/driver.h b/src/driver.h
index 68d9fac92..93aaf6155 100644
--- a/src/driver.h
+++ b/src/driver.h
@@ -107,6 +107,15 @@ protected:
virtual ~DriverFactoryBase();
+ /**
+ * Does the driver use hardware acceleration (video-drivers only).
+ * @return True if the driver uses hardware acceleration.
+ */
+ virtual bool UsesHardwareAcceleration() const
+ {
+ return false;
+ }
+
public:
/**
* Shuts down all active drivers