summaryrefslogtreecommitdiff
path: root/src/disaster_cmd.cpp
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2007-08-03 19:36:00 +0000
committerrubidium <rubidium@openttd.org>2007-08-03 19:36:00 +0000
commitb21f29c38fc1629a1c03991b217d0a96d205a159 (patch)
treeea92676733322e0fc10f54254112dd92b294ebfb /src/disaster_cmd.cpp
parent7e9594e0a506f00951db4c3c654bb819b89d0d66 (diff)
downloadopenttd-b21f29c38fc1629a1c03991b217d0a96d205a159.tar.xz
(svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
Diffstat (limited to 'src/disaster_cmd.cpp')
-rw-r--r--src/disaster_cmd.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index 7414b7f37..c274513a7 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -121,7 +121,6 @@ static void DisasterVehicleUpdateImage(Vehicle *v)
* and owned by nobody */
static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Direction direction, byte subtype)
{
- v = new (v) DisasterVehicle();
v->x_pos = x;
v->y_pos = y;
v->z_pos = z;
@@ -600,7 +599,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
v->tile,
0);
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u == NULL) {
DeleteDisasterVeh(v);
return;
@@ -609,7 +608,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer);
u->u.disaster.big_ufo_destroyer_target = v->index;
- w = ForceAllocateSpecialVehicle();
+ w = new DisasterVehicle();
if (w == NULL) return;
u->next = w;
@@ -706,7 +705,7 @@ static void DisasterTick_Submarine(Vehicle *v)
VehiclePositionChanged(v);
BeginVehicleMove(v);
EndVehicleMove(v);
- DeleteVehicle(v);
+ delete v;
return;
}
@@ -760,7 +759,7 @@ typedef void DisasterInitProc();
* otherwise crashes on a random tile */
static void Disaster_Zeppeliner_Init()
{
- Vehicle *v = ForceAllocateSpecialVehicle(), *u;
+ Vehicle *v = new DisasterVehicle(), *u;
Station *st;
int x;
@@ -781,7 +780,7 @@ static void Disaster_Zeppeliner_Init()
InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_Zeppeliner);
/* Allocate shadow too? */
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Zeppeliner_Shadow);
@@ -794,7 +793,7 @@ static void Disaster_Zeppeliner_Init()
* until it locates a road vehicle which it targets and then destroys */
static void Disaster_Small_Ufo_Init()
{
- Vehicle *v = ForceAllocateSpecialVehicle(), *u;
+ Vehicle *v = new DisasterVehicle(), *u;
int x;
if (v == NULL) return;
@@ -806,7 +805,7 @@ static void Disaster_Small_Ufo_Init()
v->age = 0;
/* Allocate shadow too? */
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Small_Ufo_Shadow);
@@ -833,7 +832,7 @@ static void Disaster_Airplane_Init()
if (found == NULL) return;
- v = ForceAllocateSpecialVehicle();
+ v = new DisasterVehicle();
if (v == NULL) return;
/* Start from the bottom (south side) of the map */
@@ -842,7 +841,7 @@ static void Disaster_Airplane_Init()
InitializeDisasterVehicle(v, x, y, 135, DIR_NE, ST_Airplane);
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_Airplane_Shadow);
@@ -869,7 +868,7 @@ static void Disaster_Helicopter_Init()
if (found == NULL) return;
- v = ForceAllocateSpecialVehicle();
+ v = new DisasterVehicle();
if (v == NULL) return;
x = -16 * TILE_SIZE;
@@ -877,13 +876,13 @@ static void Disaster_Helicopter_Init()
InitializeDisasterVehicle(v, x, y, 135, DIR_SW, ST_Helicopter);
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_Helicopter_Shadow);
u->vehstatus |= VS_SHADOW;
- w = ForceAllocateSpecialVehicle();
+ w = new DisasterVehicle();
if (w != NULL) {
u->next = w;
InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_Helicopter_Rotors);
@@ -896,7 +895,7 @@ static void Disaster_Helicopter_Init()
* down by a combat airplane, destroying the surroundings */
static void Disaster_Big_Ufo_Init()
{
- Vehicle *v = ForceAllocateSpecialVehicle(), *u;
+ Vehicle *v = new DisasterVehicle(), *u;
int x, y;
if (v == NULL) return;
@@ -909,7 +908,7 @@ static void Disaster_Big_Ufo_Init()
v->age = 0;
/* Allocate shadow too? */
- u = ForceAllocateSpecialVehicle();
+ u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_Big_Ufo_Shadow);
@@ -921,7 +920,7 @@ static void Disaster_Big_Ufo_Init()
/* Curious submarine #1, just floats around */
static void Disaster_Small_Submarine_Init()
{
- Vehicle *v = ForceAllocateSpecialVehicle();
+ Vehicle *v = new DisasterVehicle();
int x, y;
Direction dir;
uint32 r;
@@ -946,7 +945,7 @@ static void Disaster_Small_Submarine_Init()
/* Curious submarine #2, just floats around */
static void Disaster_Big_Submarine_Init()
{
- Vehicle *v = ForceAllocateSpecialVehicle();
+ Vehicle *v = new DisasterVehicle();
int x, y;
Direction dir;
uint32 r;