diff options
author | rubidium <rubidium@openttd.org> | 2007-08-30 13:09:44 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-08-30 13:09:44 +0000 |
commit | 9b65bc430cc4e59cba2e7ad09c2fcc0448e22781 (patch) | |
tree | 6e679af8466e541ec086d1aba2cb7f6f89e4ad69 /src/disaster_cmd.cpp | |
parent | cb7eaff3534c1d18c9c8bc06be04ceb437d97765 (diff) | |
download | openttd-9b65bc430cc4e59cba2e7ad09c2fcc0448e22781.tar.xz |
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
Diffstat (limited to 'src/disaster_cmd.cpp')
-rw-r--r-- | src/disaster_cmd.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index a88a1bfe8..7034a16e0 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -611,7 +611,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v) w = new DisasterVehicle(); if (w == NULL) return; - u->next = w; + u->SetNext(w); InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow); w->vehstatus |= VS_SHADOW; } else if (v->current_order.dest == 0) { @@ -782,7 +782,7 @@ static void Disaster_Zeppeliner_Init() /* Allocate shadow too? */ u = new DisasterVehicle(); if (u != NULL) { - v->next = u; + v->SetNext(u); InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Zeppeliner_Shadow); u->vehstatus |= VS_SHADOW; } @@ -807,7 +807,7 @@ static void Disaster_Small_Ufo_Init() /* Allocate shadow too? */ u = new DisasterVehicle(); if (u != NULL) { - v->next = u; + v->SetNext(u); InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Small_Ufo_Shadow); u->vehstatus |= VS_SHADOW; } @@ -843,7 +843,7 @@ static void Disaster_Airplane_Init() u = new DisasterVehicle(); if (u != NULL) { - v->next = u; + v->SetNext(u); InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_Airplane_Shadow); u->vehstatus |= VS_SHADOW; } @@ -878,13 +878,13 @@ static void Disaster_Helicopter_Init() u = new DisasterVehicle(); if (u != NULL) { - v->next = u; + v->SetNext(u); InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_Helicopter_Shadow); u->vehstatus |= VS_SHADOW; w = new DisasterVehicle(); if (w != NULL) { - u->next = w; + u->SetNext(w); InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_Helicopter_Rotors); } } @@ -910,7 +910,7 @@ static void Disaster_Big_Ufo_Init() /* Allocate shadow too? */ u = new DisasterVehicle(); if (u != NULL) { - v->next = u; + v->SetNext(u); InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_Big_Ufo_Shadow); u->vehstatus |= VS_SHADOW; } |