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authortruebrain <truebrain@openttd.org>2011-12-19 20:59:36 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:59:36 +0000
commit77b7366c2947a3f2545d5542021be1cc203a74e8 (patch)
tree5fac077be3e90460822aa50987f903fb8f86a7aa /src/disaster_cmd.cpp
parente7cd301d3c9990b4ef9f0748789bb5e0318c0d24 (diff)
downloadopenttd-77b7366c2947a3f2545d5542021be1cc203a74e8.tar.xz
(svn r23622) -Add: a set of events to trigger in a GameScript
Diffstat (limited to 'src/disaster_cmd.cpp')
-rw-r--r--src/disaster_cmd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp
index a551d83a6..319113a0a 100644
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -40,6 +40,7 @@
#include "effectvehicle_func.h"
#include "roadveh.h"
#include "ai/ai.hpp"
+#include "game/game.hpp"
#include "company_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
@@ -358,6 +359,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
u->index); // delete the news, when the roadvehicle is gone
AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
+ Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO));
}
}