From 77b7366c2947a3f2545d5542021be1cc203a74e8 Mon Sep 17 00:00:00 2001 From: truebrain Date: Mon, 19 Dec 2011 20:59:36 +0000 Subject: (svn r23622) -Add: a set of events to trigger in a GameScript --- src/disaster_cmd.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/disaster_cmd.cpp') diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index a551d83a6..319113a0a 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -40,6 +40,7 @@ #include "effectvehicle_func.h" #include "roadveh.h" #include "ai/ai.hpp" +#include "game/game.hpp" #include "company_base.h" #include "core/random_func.hpp" #include "core/backup_type.hpp" @@ -358,6 +359,7 @@ static bool DisasterTick_Ufo(DisasterVehicle *v) u->index); // delete the news, when the roadvehicle is gone AI::NewEvent(u->owner, new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO)); + Game::NewEvent(new ScriptEventVehicleCrashed(u->index, u->tile, ScriptEventVehicleCrashed::CRASH_RV_UFO)); } } -- cgit v1.2.3-54-g00ecf