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authorfrosch <frosch@openttd.org>2010-08-01 19:44:49 +0000
committerfrosch <frosch@openttd.org>2010-08-01 19:44:49 +0000
commit4bd32799f13480763bfb58db82bb98d1500753ae (patch)
tree3aff9492cad51a7cb456158b0a3a32c90f978fe4 /src/depot_gui.cpp
parent613b273f36ffd1d300ea08c5d6b1c469d145a591 (diff)
downloadopenttd-4bd32799f13480763bfb58db82bb98d1500753ae.tar.xz
(svn r20286) -Codechange: Unify end of doxygen comments.
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r--src/depot_gui.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp
index 39e3fbacf..eaf7fcb22 100644
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -161,7 +161,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
/**
* Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
- * @note The train vehicle type uses the entire row for each train. */
+ * @note The train vehicle type uses the entire row for each train.
+ */
static Dimension _base_block_sizes[4];
static void InitBlocksizeForShipAircraft(VehicleType type)
@@ -197,7 +198,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
/**
* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
- * @note Calling this function once for each game is enough. */
+ * @note Calling this function once for each game is enough.
+ */
void InitDepotWindowBlockSizes()
{
_base_block_sizes[VEH_TRAIN].width = 0;