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author | frosch <frosch@openttd.org> | 2010-08-01 19:44:49 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-08-01 19:44:49 +0000 |
commit | 4bd32799f13480763bfb58db82bb98d1500753ae (patch) | |
tree | 3aff9492cad51a7cb456158b0a3a32c90f978fe4 /src/depot_gui.cpp | |
parent | 613b273f36ffd1d300ea08c5d6b1c469d145a591 (diff) | |
download | openttd-4bd32799f13480763bfb58db82bb98d1500753ae.tar.xz |
(svn r20286) -Codechange: Unify end of doxygen comments.
Diffstat (limited to 'src/depot_gui.cpp')
-rw-r--r-- | src/depot_gui.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 39e3fbacf..eaf7fcb22 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -161,7 +161,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh /** * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. - * @note The train vehicle type uses the entire row for each train. */ + * @note The train vehicle type uses the entire row for each train. + */ static Dimension _base_block_sizes[4]; static void InitBlocksizeForShipAircraft(VehicleType type) @@ -197,7 +198,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type) /** * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. - * @note Calling this function once for each game is enough. */ + * @note Calling this function once for each game is enough. + */ void InitDepotWindowBlockSizes() { _base_block_sizes[VEH_TRAIN].width = 0; |