From 4bd32799f13480763bfb58db82bb98d1500753ae Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 1 Aug 2010 19:44:49 +0000 Subject: (svn r20286) -Codechange: Unify end of doxygen comments. --- src/depot_gui.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/depot_gui.cpp') diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 39e3fbacf..eaf7fcb22 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -161,7 +161,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh /** * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type. - * @note The train vehicle type uses the entire row for each train. */ + * @note The train vehicle type uses the entire row for each train. + */ static Dimension _base_block_sizes[4]; static void InitBlocksizeForShipAircraft(VehicleType type) @@ -197,7 +198,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type) /** * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. - * @note Calling this function once for each game is enough. */ + * @note Calling this function once for each game is enough. + */ void InitDepotWindowBlockSizes() { _base_block_sizes[VEH_TRAIN].width = 0; -- cgit v1.2.3-70-g09d2