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author | rubidium <rubidium@openttd.org> | 2008-04-17 19:10:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-04-17 19:10:30 +0000 |
commit | 02cdf01507be4ca5d77915cd00298929ad2f7f30 (patch) | |
tree | abfdacfc810cdcd10d4095670b1713ad27c912e4 /src/depot_func.h | |
parent | 059e94e355c9172a42b70ff20b4b8a87dd4889ae (diff) | |
download | openttd-02cdf01507be4ca5d77915cd00298929ad2f7f30.tar.xz |
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
Diffstat (limited to 'src/depot_func.h')
-rw-r--r-- | src/depot_func.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/depot_func.h b/src/depot_func.h new file mode 100644 index 000000000..5a2d28a6f --- /dev/null +++ b/src/depot_func.h @@ -0,0 +1,39 @@ +/* $Id$ */ + +/** @file depot_func.h Functions related to depots. */ + +#ifndef DEPOT_FUNC_H +#define DEPOT_FUNC_H + +#include "depot_type.h" +#include "tile_type.h" +#include "vehicle_type.h" +#include "direction_type.h" +#include "slope_type.h" + +void ShowDepotWindow(TileIndex tile, VehicleType type); +void InitializeDepots(); + +void DeleteDepotHighlightOfVehicle(const Vehicle *v); + +/** + * Find out if the slope of the tile is suitable to build a depot of given direction + * @param direction The direction in which the depot's exit points + * @param tileh The slope of the tile in question + * @return true if the construction is possible + + * This is checked by the ugly 0x4C >> direction magic, which does the following: + * 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out) + * So: for direction (only the significant bits are shown)<p> + * 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p> + * 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p> + * 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p> + * 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p> + * So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh + */ +static inline bool CanBuildDepotByTileh(DiagDirection direction, Slope tileh) +{ + return ((0x4C >> direction) & tileh) != 0; +} + +#endif /* DEPOT_FUNC_H */ |