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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/depot_base.h
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/depot_base.h')
-rw-r--r--src/depot_base.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/depot_base.h b/src/depot_base.h
index 35d35e392..53877485d 100644
--- a/src/depot_base.h
+++ b/src/depot_base.h
@@ -16,10 +16,10 @@ struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> {
TileIndex xy;
TownID town_index;
- Depot(TileIndex xy = 0) : xy(xy) {}
+ Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
~Depot();
- inline bool IsValid() const { return this->xy != 0; }
+ inline bool IsValid() const { return this->xy != INVALID_TILE; }
};
static inline bool IsValidDepotID(DepotID index)