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author | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-01-03 16:06:58 +0000 |
commit | b00e510140b4983d58f580fdca87368b1edb436a (patch) | |
tree | cfe8a97df4f219709152bb304eee65541e9ab8db /src/depot_base.h | |
parent | 7a2adef8594cb54b5ec00466117c7608d3619150 (diff) | |
download | openttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz |
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/depot_base.h')
-rw-r--r-- | src/depot_base.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/depot_base.h b/src/depot_base.h index 35d35e392..53877485d 100644 --- a/src/depot_base.h +++ b/src/depot_base.h @@ -16,10 +16,10 @@ struct Depot : PoolItem<Depot, DepotID, &_Depot_pool> { TileIndex xy; TownID town_index; - Depot(TileIndex xy = 0) : xy(xy) {} + Depot(TileIndex xy = INVALID_TILE) : xy(xy) {} ~Depot(); - inline bool IsValid() const { return this->xy != 0; } + inline bool IsValid() const { return this->xy != INVALID_TILE; } }; static inline bool IsValidDepotID(DepotID index) |