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authorrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
commitd289464d69172a1048048aebe29bfd56250fc6fa (patch)
tree1460114c8e9243ecb6e428c7db15dfa7abc391ed /src/currency.h
parent8d60206684a3322f7274cf4a7bf612e428558a31 (diff)
downloadopenttd-d289464d69172a1048048aebe29bfd56250fc6fa.tar.xz
(svn r13255) -Codechange: move _opt to _settings.
Diffstat (limited to 'src/currency.h')
-rw-r--r--src/currency.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/currency.h b/src/currency.h
index f2ff11650..e7cac77c2 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
-#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _opt_newgame.currency : _opt.currency])
+#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _settings_newgame.gui.currency : _settings.gui.currency])
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();