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authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/currency.h
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/currency.h')
-rw-r--r--src/currency.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/currency.h b/src/currency.h
index e7cac77c2..f9c67ea87 100644
--- a/src/currency.h
+++ b/src/currency.h
@@ -39,7 +39,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
// XXX small hack, but makes the rest of the code a bit nicer to read
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
-#define _currency ((const CurrencySpec*)&_currency_specs[(_game_mode == GM_MENU) ? _settings_newgame.gui.currency : _settings.gui.currency])
+#define _currency ((const CurrencySpec*)&_currency_specs[_settings_client.gui.currency])
uint GetMaskOfAllowedCurrencies();
void CheckSwitchToEuro();