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author | smatz <smatz@openttd.org> | 2009-09-14 19:30:13 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-09-14 19:30:13 +0000 |
commit | d6f4cda74e7f10160ec28b965dc605cf914f3444 (patch) | |
tree | 250dbe20b12a5be3dd680664fdea78ff8b3c9e54 /src/crashlog.cpp | |
parent | 8deb7efcc763508d69ed5c1de2a415901373050f (diff) | |
download | openttd-d6f4cda74e7f10160ec28b965dc605cf914f3444.tar.xz |
(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active
Diffstat (limited to 'src/crashlog.cpp')
-rw-r--r-- | src/crashlog.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp index af2bd69fd..2a46866d1 100644 --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -211,9 +211,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const if (_m == NULL) return false; try { - GamelogStartAction(GLAT_EMERGENCY); GamelogEmergency(); - GamelogStopAction(); seprintf(filename, filename_last, "%scrash.sav", _personal_dir); |