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authorrubidium <rubidium@openttd.org>2009-09-07 11:10:49 +0000
committerrubidium <rubidium@openttd.org>2009-09-07 11:10:49 +0000
commit2b144e2ea65e9ffc61b493a94063585c21b17a0e (patch)
tree4bf125c97b6dd57750015c5952888ebd12d9e2e1 /src/crashlog.cpp
parent8186dd616b628d822abad295183c29de3d4b95ab (diff)
downloadopenttd-2b144e2ea65e9ffc61b493a94063585c21b17a0e.tar.xz
(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
Diffstat (limited to 'src/crashlog.cpp')
-rw-r--r--src/crashlog.cpp270
1 files changed, 270 insertions, 0 deletions
diff --git a/src/crashlog.cpp b/src/crashlog.cpp
new file mode 100644
index 000000000..01678bea3
--- /dev/null
+++ b/src/crashlog.cpp
@@ -0,0 +1,270 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file crashlog.cpp Implementation of generic function to be called to log a crash */
+
+#include "stdafx.h"
+#include "crashlog.h"
+#include "gamelog.h"
+#include "map_func.h"
+#include "rev.h"
+#include "string_func.h"
+#include "strings_func.h"
+#include "network/network.h"
+#include "blitter/factory.hpp"
+#include "base_media_base.h"
+#include "music/music_driver.hpp"
+#include "sound/sound_driver.hpp"
+#include "video/video_driver.hpp"
+#include "saveload/saveload.h"
+
+#include <time.h>
+
+/* static */ const char *CrashLog::message = NULL;
+/* static */ char *CrashLog::gamelog_buffer = NULL;
+/* static */ const char *CrashLog::gamelog_last = NULL;
+
+/* virtual */ char *CrashLog::LogRegisters(char *buffer, const char *last) const
+{
+ /* Stub implementation; not all OSes support this. */
+ return buffer;
+}
+
+/* virtual */ char *CrashLog::LogModules(char *buffer, const char *last) const
+{
+ /* Stub implementation; not all OSes support this. */
+ return buffer;
+}
+
+char *CrashLog::LogOpenTTDVersion(char *buffer, const char *last) const
+{
+ return buffer + seprintf(buffer, last,
+ "OpenTTD version:\n"
+ " Version: %s (%d)\n"
+ " NewGRF ver: %08x\n"
+ " Bits: %d\n"
+ " Endian: %s\n"
+ " Dedicated: %s\n"
+ " Build date: %s\n\n",
+ _openttd_revision,
+ _openttd_revision_modified,
+ _openttd_newgrf_version,
+#ifdef _SQ64
+ 64,
+#else
+ 32,
+#endif
+#if (TTD_ENDIAN == TTD_LITTLE_ENDIAN)
+ "little",
+#else
+ "big",
+#endif
+#ifdef DEDICATED
+ "yes",
+#else
+ "no",
+#endif
+ _openttd_build_date
+ );
+}
+
+char *CrashLog::LogConfiguration(char *buffer, const char *last) const
+{
+ buffer += seprintf(buffer, last,
+ "Configuration:\n"
+ " Blitter: %s\n"
+ " Graphics set: %s\n"
+ " Language: %s\n"
+ " Music driver: %s\n"
+ " Sound driver: %s\n"
+ " Sound set: %s\n"
+ " Video driver: %s\n\n",
+ BlitterFactoryBase::GetCurrentBlitter() == NULL ? "none" : BlitterFactoryBase::GetCurrentBlitter()->GetName(),
+ BaseGraphics::GetUsedSet() == NULL ? "none" : BaseGraphics::GetUsedSet()->name,
+ StrEmpty(_dynlang.curr_file) ? "none" : _dynlang.curr_file,
+ _music_driver == NULL ? "none" : _music_driver->GetName(),
+ _sound_driver == NULL ? "none" : _sound_driver->GetName(),
+ BaseSounds::GetUsedSet() == NULL ? "none" : BaseSounds::GetUsedSet()->name,
+ _video_driver == NULL ? "none" : _video_driver->GetName()
+ );
+
+ return buffer;
+}
+
+/* Include these here so it's close to where it's actually used. */
+#ifdef WITH_ALLEGRO
+# include <allegro.h>
+#endif /* WITH_ALLEGRO */
+#ifdef WITH_FONTCONFIG
+#include <fontconfig/fontconfig.h>
+#endif /* WITH_FONTCONFIG */
+#ifdef WITH_FREETYPE
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#endif /* WITH_FREETYPE */
+#ifdef WITH_ICU
+# include <unicode/uversion.h>
+#endif /* WITH_ICU */
+#ifdef WITH_SDL
+# include <SDL.h>
+#endif /* WITH_SDL */
+
+char *CrashLog::LogLibraries(char *buffer, const char *last) const
+{
+ buffer += seprintf(buffer, last, "Libraries:\n");
+#ifdef WITH_ALLEGRO
+ buffer += seprintf(buffer, last, " Allegro: %s\n", ALLEGRO_VERSION_STR);
+#endif /* WITH_ALLEGRO */
+#ifdef WITH_FONTCONFIG
+ buffer += seprintf(buffer, last, " FontConfig: %d.%d.%d\n", FC_MAJOR, FC_MINOR, FC_REVISION);
+#endif /* WITH_FONTCONFIG */
+#ifdef WITH_FREETYPE
+ buffer += seprintf(buffer, last, " FreeType: %d.%d.%d\n", FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
+#endif /* WITH_FREETYPE */
+#ifdef WITH_ICU
+ buffer += seprintf(buffer, last, " ICU: %s\n", U_ICU_VERSION);
+#endif /* WITH_ICU */
+#ifdef WITH_SDL
+ buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
+#endif /* WITH_SDL */
+ buffer += seprintf(buffer, last, "\n");
+ return buffer;
+}
+
+/* static */ void CrashLog::GamelogFillCrashLog(const char *s)
+{
+ CrashLog::gamelog_buffer += seprintf(CrashLog::gamelog_buffer, CrashLog::gamelog_last, "%s\n", s);
+}
+
+char *CrashLog::LogGamelog(char *buffer, const char *last) const
+{
+ CrashLog::gamelog_buffer = buffer;
+ CrashLog::gamelog_last = last;
+ GamelogPrint(&CrashLog::GamelogFillCrashLog);
+ return CrashLog::gamelog_buffer + seprintf(CrashLog::gamelog_buffer, last, "\n");
+}
+
+char *CrashLog::FillCrashLog(char *buffer, const char *last) const
+{
+ time_t cur_time = time(NULL);
+ buffer += seprintf(buffer, last, "*** OpenTTD Crash Report ***\n\n");
+ buffer += seprintf(buffer, last, "Crash at: %s\n", asctime(gmtime(&cur_time)));
+
+ buffer = this->LogError(buffer, last, CrashLog::message);
+ buffer = this->LogOpenTTDVersion(buffer, last);
+ buffer = this->LogRegisters(buffer, last);
+ buffer = this->LogStacktrace(buffer, last);
+ buffer = this->LogOSVersion(buffer, last);
+ buffer = this->LogConfiguration(buffer, last);
+ buffer = this->LogLibraries(buffer, last);
+ buffer = this->LogModules(buffer, last);
+ buffer = this->LogGamelog(buffer, last);
+
+ buffer += seprintf(buffer, last, "*** End of OpenTTD Crash Report ***\n");
+ return buffer;
+}
+
+bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
+{
+ seprintf(filename, filename_last, "%scrash.log", _personal_dir);
+
+ FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
+ if (file == NULL) return false;
+
+ size_t len = strlen(buffer);
+ size_t written = fwrite(buffer, 1, len, file);
+
+ FioFCloseFile(file);
+ return len == written;
+}
+
+/* virtual */ int CrashLog::WriteCrashDump(char *filename, const char *filename_last) const
+{
+ /* Stub implementation; not all OSes support this. */
+ return 0;
+}
+
+bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
+{
+ /* If the map array doesn't exist, saving will fail too. If the map got
+ * initialised, there is a big chance the rest is initialised too. */
+ if (_m == NULL) return false;
+
+ try {
+ GamelogStartAction(GLAT_EMERGENCY);
+ GamelogEmergency();
+ GamelogStopAction();
+
+ seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
+
+ /* Fake ourselves to be a network server so we don't get threaded saving */
+ _network_server = true;
+ return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
+ } catch (...) {
+ return false;
+ }
+}
+
+bool CrashLog::MakeCrashLog() const
+{
+ /* Don't keep looping logging crashes. */
+ static bool crashlogged = false;
+ if (crashlogged) return false;
+ crashlogged = true;
+
+ char filename[MAX_PATH];
+ char buffer[65536];
+ bool ret = true;
+
+ printf("Crash encountered, generating crash log...\n");
+ this->FillCrashLog(buffer, lastof(buffer));
+ printf("%s\n", buffer);
+ printf("Crash log generated.\n\n");
+
+ printf("Writing crash log to disk...\n");
+ bool bret = this->WriteCrashLog(buffer, filename, lastof(filename));
+ if (bret) {
+ printf("Crash log written to %s. Please add this file to any bug reports.\n\n", filename);
+ } else {
+ printf("Writing crash log failed. Please attach the output above to any bug reports.\n\n");
+ ret = false;
+ }
+
+ /* Don't mention writing crash dumps because not all platforms support it. */
+ int dret = this->WriteCrashDump(filename, lastof(filename));
+ if (dret < 0) {
+ printf("Writing crash dump failed.\n\n");
+ ret = false;
+ } else if (dret > 0) {
+ printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
+ }
+
+ printf("Writing crash savegame...\n");
+ bret = this->WriteSavegame(filename, lastof(filename));
+ if (bret) {
+ printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
+ } else {
+ ret = false;
+ printf("Writing crash savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
+ }
+
+ return ret;
+}
+
+/* static */ void CrashLog::SetErrorMessage(const char *message)
+{
+ CrashLog::message = message;
+}
+
+/* static */ void CrashLog::AfterCrashLogCleanup()
+{
+ if (_music_driver != NULL) _music_driver->Stop();
+ if (_sound_driver != NULL) _sound_driver->Stop();
+ if (_video_driver != NULL) _video_driver->Stop();
+}