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authorrubidium <rubidium@openttd.org>2008-01-29 00:27:25 +0000
committerrubidium <rubidium@openttd.org>2008-01-29 00:27:25 +0000
commit3b2145aafe29d6abd8aeef3dccdb5cf587f111d2 (patch)
treea27a03588a37fa3492201013f224c9fdf751ecc3 /src/core
parentfde33b554790379af624e3c4c548535ca4097546 (diff)
downloadopenttd-3b2145aafe29d6abd8aeef3dccdb5cf587f111d2.tar.xz
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/random_func.cpp46
-rw-r--r--src/core/random_func.hpp39
2 files changed, 53 insertions, 32 deletions
diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp
index b0939229e..f74309a6e 100644
--- a/src/core/random_func.cpp
+++ b/src/core/random_func.cpp
@@ -6,20 +6,26 @@
#include "random_func.hpp"
#include "bitmath_func.hpp"
-uint32 _random_seeds[2][2];
+Randomizer _random, _interactive_random;
-uint32 InteractiveRandom()
+uint32 Randomizer::Next()
{
- const uint32 s = _random_seeds[1][0];
- const uint32 t = _random_seeds[1][1];
+ const uint32 s = this->state[0];
+ const uint32 t = this->state[1];
- _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[1][1] = ROR(s, 3) - 1;
+ this->state[0] = s + ROR(t ^ 0x1234567F, 7) + 1;
+ return this->state[1] = ROR(s, 3) - 1;
}
-uint InteractiveRandomRange(uint max)
+uint32 Randomizer::Next(uint16 max)
{
- return GB(InteractiveRandom(), 0, 16) * max >> 16;
+ return GB(this->Next(), 0, 16) * max >> 16;
+}
+
+void Randomizer::SetSeed(uint32 seed)
+{
+ this->state[0] = seed;
+ this->state[1] = seed;
}
#ifdef MERSENNE_TWISTER
@@ -119,28 +125,21 @@ uint32 Random()
#else /* MERSENNE_TWISTER */
void SetRandomSeed(uint32 seed)
{
- _random_seeds[0][0] = seed;
- _random_seeds[0][1] = seed;
- _random_seeds[1][0] = seed * 0x1234567;
- _random_seeds[1][1] = _random_seeds[1][0];
+ _random.SetSeed(seed);
+ _interactive_random.SetSeed(seed * 0x1234567);
}
#ifdef RANDOM_DEBUG
#include "../network/network_data.h"
uint32 DoRandom(int line, const char *file)
{
- if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server))
+ if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) {
printf("Random [%d/%d] %s:%d\n",_frame_counter, (byte)_current_player, file, line);
-#else /* RANDOM_DEBUG */
-uint32 Random()
-{
-#endif /* RANDOM_DEBUG */
- const uint32 s = _random_seeds[0][0];
- const uint32 t = _random_seeds[0][1];
+ }
- _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1;
- return _random_seeds[0][1] = ROR(s, 3) - 1;
+ return _random->Next()
}
+#endif /* RANDOM_DEBUG */
#endif /* MERSENNE_TWISTER */
#if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER)
@@ -148,9 +147,4 @@ uint DoRandomRange(uint max, int line, const char *file)
{
return GB(DoRandom(line, file), 0, 16) * max >> 16;
}
-#else /* RANDOM_DEBUG & !MERSENNE_TWISTER */
-uint RandomRange(uint max)
-{
- return GB(Random(), 0, 16) * max >> 16;
-}
#endif /* RANDOM_DEBUG & !MERSENNE_TWISTER */
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index f3d35d987..d941f283c 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -27,6 +27,35 @@
// Doesn't work with network yet.
// #define MERSENNE_TWISTER
+/**
+ * Structure to encapsulate the pseudo random number generators.
+ */
+struct Randomizer {
+ /** The state of the randomizer */
+ uint32 state[2];
+
+ /**
+ * Generate the next pseudo random number
+ * @return the random number
+ */
+ uint32 Next();
+
+ /**
+ * Generate the next pseudo random number scaled to max
+ * @param max the maximum value of the returned random number
+ * @return the random number
+ */
+ uint32 Next(uint16 max);
+
+ /**
+ * (Re)set the state of the random number generator.
+ * @param seed the new state
+ */
+ void SetSeed(uint32 seed);
+};
+extern Randomizer _random; ///< Random used in the game state calculations
+extern Randomizer _interactive_random; ///< Random used every else where is does not (directly) influence the game state
+
void SetRandomSeed(uint32 seed);
#ifdef RANDOM_DEBUG
#define Random() DoRandom(__LINE__, __FILE__)
@@ -34,12 +63,12 @@ void SetRandomSeed(uint32 seed);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
- uint32 Random();
- uint RandomRange(uint max);
+ static inline uint32 Random() { return _random.Next(); }
+ static inline uint32 RandomRange(uint16 max) { return _random.Next(max); }
#endif
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
+static inline uint32 InteractiveRandom() { return _interactive_random.Next(); }
+static inline uint32 InteractiveRandomRange(uint16 max) { return _interactive_random.Next(max); }
/**
* Checks if a given randomize-number is below a given probability.
@@ -100,6 +129,4 @@ static inline bool Chance16R(const uint a, const uint b, uint32 &r)
return Chance16I(a, b, r);
}
-extern uint32 _random_seeds[2][2];
-
#endif /* RANDOM_FUNC_HPP */