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authorrubidium <rubidium@openttd.org>2012-01-26 17:24:56 +0000
committerrubidium <rubidium@openttd.org>2012-01-26 17:24:56 +0000
commita48e3cb891af580dc03e3fe1ae8d4978fad575fe (patch)
treec81648ce0840f55aacdfd3e1e61a66b09d4b6cb4 /src/core/random_func.hpp
parentd99eb6aac2c8f772632291d71e5334f13f4d534f (diff)
downloadopenttd-a48e3cb891af580dc03e3fe1ae8d4978fad575fe.tar.xz
(svn r23854) -Codechange: make it easier to put random debug stuff into the random log
Diffstat (limited to 'src/core/random_func.hpp')
-rw-r--r--src/core/random_func.hpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 8c3bed166..ea0716b9a 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -17,19 +17,6 @@
#define Random OTTD_Random
#endif /* __APPLE__ */
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
/**
* Structure to encapsulate the pseudo random number generators.
*/