summaryrefslogtreecommitdiff
path: root/src/core/random_func.hpp
diff options
context:
space:
mode:
authorskidd13 <skidd13@openttd.org>2007-11-21 19:18:34 +0000
committerskidd13 <skidd13@openttd.org>2007-11-21 19:18:34 +0000
commit1d56af1d33292e92fc7536044dbf37d7d45de303 (patch)
tree0b75dcf283dfee4f780eed9edfa1d76781efca47 /src/core/random_func.hpp
parent83601671c7b6aca820b3d55ced8ba30d0c82b4b5 (diff)
downloadopenttd-1d56af1d33292e92fc7536044dbf37d7d45de303.tar.xz
(svn r11489) -Fix r11488: Somehow the code was added multiple times
Diffstat (limited to 'src/core/random_func.hpp')
-rw-r--r--src/core/random_func.hpp195
1 files changed, 0 insertions, 195 deletions
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 2169c11fb..3806bc01a 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -37,198 +37,3 @@ uint32 InteractiveRandom(); // Used for random sequences that are not the same o
uint InteractiveRandomRange(uint max);
#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */
-/* $Id$ */
-
-/** @file random_func.h */
-
-#ifndef RANDOM_FUNC_HPP
-#define RANDOM_FUNC_HPP
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-// #define MERSENNE_TWISTER
-
-void SetRandomSeed(uint32 seed);
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random();
- uint RandomRange(uint max);
-#endif
-
-uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
-uint InteractiveRandomRange(uint max);
-
-#endif /* RANDOM_FUNC_HPP */