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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 09:37:51 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 23f27db8c30793384ca107db15548ea43dbdf329 (patch) | |
tree | f4213deb34b0ef96bdd3479f2f963186e22422b1 /src/core/bitmath_func.cpp | |
parent | 70bc55cfd6e14f710427012b03aa211a0d85ca0f (diff) | |
download | openttd-23f27db8c30793384ca107db15548ea43dbdf329.tar.xz |
Change: remove "maximum map height" from the New Game GUI
This setting influence the max heightlevel, and not as the name
suggests: the height of the generated map.
How ever you slice it, it is a very weird place to add this
setting, and it is better off being only in the settings menu.
Commits following this commit also make it more useful, so users
no longer have to care about it.
Diffstat (limited to 'src/core/bitmath_func.cpp')
0 files changed, 0 insertions, 0 deletions