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authorrubidium <rubidium@openttd.org>2008-01-13 01:39:22 +0000
committerrubidium <rubidium@openttd.org>2008-01-13 01:39:22 +0000
commit079abbd04be8e997a0d09eb89ad03884a4e12d00 (patch)
tree991113cabdf8f73af8334d2f01990b558f897f8b /src/console_cmds.cpp
parentd4e6a6bf57216b39745b61971141e088e15e2d0d (diff)
downloadopenttd-079abbd04be8e997a0d09eb89ad03884a4e12d00.tar.xz
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
Diffstat (limited to 'src/console_cmds.cpp')
-rw-r--r--src/console_cmds.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 516bcad1a..c69870dd5 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1652,6 +1652,8 @@ void IConsoleStdLibRegister()
IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
+ IConsoleVarRegister("reload_cfg", &_network_reload_cfg, ICONSOLE_VAR_BOOLEAN, "reload the entire config file between the end of this game, and starting the next new game - dedicated servers");
+ IConsoleVarHookAdd("reload_cfg", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
#endif /* ENABLE_NETWORK */