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authorrubidium <rubidium@openttd.org>2008-09-30 20:51:04 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:51:04 +0000
commitb650a86e5859240e65d8654b5b08b211b2f33d7e (patch)
tree5cdc895449fdbe349dfb1703357a89cdea6cc5e0 /src/company_cmd.cpp
parent3b798599b63067c2e92aa49906ea66a07ae8de44 (diff)
downloadopenttd-b650a86e5859240e65d8654b5b08b211b2f33d7e.tar.xz
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
Diffstat (limited to 'src/company_cmd.cpp')
-rw-r--r--src/company_cmd.cpp1253
1 files changed, 1253 insertions, 0 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp
new file mode 100644
index 000000000..ecf100df5
--- /dev/null
+++ b/src/company_cmd.cpp
@@ -0,0 +1,1253 @@
+/* $Id$ */
+
+/** @file company_cmd.cpp Handling of companies. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "engine_func.h"
+#include "engine_base.h"
+#include "company_func.h"
+#include "company_gui.h"
+#include "town.h"
+#include "news_func.h"
+#include "saveload.h"
+#include "command_func.h"
+#include "network/network.h"
+#include "network/network_func.h"
+#include "variables.h"
+#include "cheat_func.h"
+#include "ai/ai.h"
+#include "company_manager_face.h"
+#include "group.h"
+#include "window_func.h"
+#include "tile_map.h"
+#include "strings_func.h"
+#include "gfx_func.h"
+#include "functions.h"
+#include "date_func.h"
+#include "vehicle_func.h"
+#include "sound_func.h"
+#include "core/alloc_func.hpp"
+#include "core/sort_func.hpp"
+#include "autoreplace_func.h"
+#include "autoreplace_gui.h"
+#include "string_func.h"
+#include "ai/default/default.h"
+#include "ai/trolly/trolly.h"
+#include "road_func.h"
+#include "rail.h"
+#include "sprite.h"
+#include "debug.h"
+#include "oldpool_func.h"
+
+#include "table/strings.h"
+#include "table/sprites.h"
+
+CompanyByte _local_company;
+CompanyByte _current_company;
+/* NOSAVE: can be determined from company structs */
+byte _company_colours[MAX_COMPANIES];
+CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
+HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
+
+DEFINE_OLD_POOL_GENERIC(Company, Company)
+
+Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai)
+{
+ for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
+}
+
+Company::~Company()
+{
+ free(this->name);
+ free(this->president_name);
+ free(this->num_engines);
+
+ if (CleaningPool()) return;
+
+ DeleteCompanyWindows(this->index);
+ this->name_1 = 0;
+}
+
+/**
+ * Sets the local company and updates the patch settings that are set on a
+ * per-company basis to reflect the core's state in the GUI.
+ * @param new_company the new company
+ * @pre IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
+ */
+void SetLocalCompany(CompanyID new_company)
+{
+ /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
+ assert(IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
+
+ _local_company = new_company;
+
+ /* Do not update the patches if we are in the intro GUI */
+ if (IsValidCompanyID(new_company) && _game_mode != GM_MENU) {
+ const Company *p = GetCompany(new_company);
+ _settings_client.gui.autorenew = p->engine_renew;
+ _settings_client.gui.autorenew_months = p->engine_renew_months;
+ _settings_client.gui.autorenew_money = p->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+}
+
+bool IsHumanCompany(CompanyID company)
+{
+ return !GetCompany(company)->is_ai;
+}
+
+
+uint16 GetDrawStringCompanyColor(CompanyID company)
+{
+ /* Get the color for DrawString-subroutines which matches the color
+ * of the company */
+ if (!IsValidCompanyID(company)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
+ return (_colour_gradient[_company_colours[company]][4]) | IS_PALETTE_COLOR;
+}
+
+void DrawCompanyIcon(CompanyID p, int x, int y)
+{
+ DrawSprite(SPR_PLAYER_ICON, COMPANY_SPRITE_COLOR(p), x, y);
+}
+
+/**
+ * Converts an old company manager's face format to the new company manager's face format
+ *
+ * Meaning of the bits in the old face (some bits are used in several times):
+ * - 4 and 5: chin
+ * - 6 to 9: eyebrows
+ * - 10 to 13: nose
+ * - 13 to 15: lips (also moustache for males)
+ * - 16 to 19: hair
+ * - 20 to 22: eye color
+ * - 20 to 27: tie, ear rings etc.
+ * - 28 to 30: glasses
+ * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
+ * - 31: gender (0 = male, 1 = female)
+ *
+ * @param face the face in the old format
+ * @return the face in the new format
+ */
+CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
+{
+ CompanyManagerFace cmf = 0;
+ GenderEthnicity ge = GE_WM;
+
+ if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
+ if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);
+
+ SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge);
+ SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
+ SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
+ SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4)));
+ SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4)));
+ SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2)));
+ SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1));
+
+ uint lips = GB(face, 10, 4);
+ if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
+ SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
+ SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1);
+ } else {
+ if (!HasBit(ge, GENDER_FEMALE)) {
+ lips = lips * 15 / 16;
+ lips -= 3;
+ if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
+ } else {
+ lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
+ }
+ SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);
+
+ uint nose = GB(face, 13, 3);
+ if (ge == GE_WF) {
+ nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
+ } else {
+ nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
+ }
+ SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
+ }
+
+ uint tie_earring = GB(face, 24, 4);
+ if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
+ if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
+ SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
+ }
+
+ return cmf;
+}
+
+/**
+ * Checks whether a company manager's face is a valid encoding.
+ * Unused bits are not enforced to be 0.
+ * @param cmf the fact to check
+ * @return true if and only if the face is valid
+ */
+bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
+{
+ if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
+
+ GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
+ bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
+ bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
+ bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
+
+ if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
+ for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
+ switch (cmfv) {
+ case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
+ case CMFV_LIPS: /* FALL THROUGH */
+ case CMFV_NOSE: if (has_moustache) continue; break;
+ case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
+ case CMFV_GLASSES: if (!has_glasses) continue; break;
+ default: break;
+ }
+ if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
+ }
+
+ return true;
+}
+
+void InvalidateCompanyWindows(const Company *company)
+{
+ CompanyID cid = company->index;
+
+ if (cid == _local_company) InvalidateWindow(WC_STATUS_BAR, 0);
+ InvalidateWindow(WC_FINANCES, cid);
+}
+
+bool CheckCompanyHasMoney(CommandCost cost)
+{
+ if (cost.GetCost() > 0) {
+ CompanyID company = _current_company;
+ if (IsValidCompanyID(company) && cost.GetCost() > GetCompany(company)->money) {
+ SetDParam(0, cost.GetCost());
+ _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
+ return false;
+ }
+ }
+ return true;
+}
+
+static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost)
+{
+ if (cost.GetCost() == 0) return;
+ assert(cost.GetExpensesType() != INVALID_EXPENSES);
+
+ c->money -= cost.GetCost();
+ c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
+
+ if (HasBit(1 << EXPENSES_TRAIN_INC |
+ 1 << EXPENSES_ROADVEH_INC |
+ 1 << EXPENSES_AIRCRAFT_INC |
+ 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
+ c->cur_economy.income -= cost.GetCost();
+ } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
+ 1 << EXPENSES_ROADVEH_RUN |
+ 1 << EXPENSES_AIRCRAFT_RUN |
+ 1 << EXPENSES_SHIP_RUN |
+ 1 << EXPENSES_PROPERTY |
+ 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
+ c->cur_economy.expenses -= cost.GetCost();
+ }
+
+ InvalidateCompanyWindows(c);
+}
+
+void SubtractMoneyFromCompany(CommandCost cost)
+{
+ CompanyID cid = _current_company;
+
+ if (IsValidCompanyID(cid)) SubtractMoneyFromAnyCompany(GetCompany(cid), cost);
+}
+
+void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst)
+{
+ Company *c = GetCompany(company);
+ byte m = c->money_fraction;
+ Money cost = cst.GetCost();
+
+ c->money_fraction = m - (byte)cost;
+ cost >>= 8;
+ if (c->money_fraction > m) cost++;
+ if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
+}
+
+void GetNameOfOwner(Owner owner, TileIndex tile)
+{
+ SetDParam(2, owner);
+
+ if (owner != OWNER_TOWN) {
+ if (!IsValidCompanyID(owner)) {
+ SetDParam(0, STR_0150_SOMEONE);
+ } else {
+ SetDParam(0, STR_COMPANY_NAME);
+ SetDParam(1, owner);
+ }
+ } else {
+ const Town *t = ClosestTownFromTile(tile, (uint)-1);
+
+ SetDParam(0, STR_TOWN);
+ SetDParam(1, t->index);
+ }
+}
+
+
+bool CheckOwnership(Owner owner)
+{
+ assert(owner < OWNER_END);
+
+ if (owner == _current_company) return true;
+ _error_message = STR_013B_OWNED_BY;
+ GetNameOfOwner(owner, 0);
+ return false;
+}
+
+bool CheckTileOwnership(TileIndex tile)
+{
+ Owner owner = GetTileOwner(tile);
+
+ assert(owner < OWNER_END);
+
+ if (owner == _current_company) return true;
+ _error_message = STR_013B_OWNED_BY;
+
+ /* no need to get the name of the owner unless we're the local company (saves some time) */
+ if (IsLocalCompany()) GetNameOfOwner(owner, tile);
+ return false;
+}
+
+static void GenerateCompanyName(Company *c)
+{
+ TileIndex tile;
+ Town *t;
+ StringID str;
+ Company *cc;
+ uint32 strp;
+ char buffer[100];
+
+ if (c->name_1 != STR_SV_UNNAMED) return;
+
+ tile = c->last_build_coordinate;
+ if (tile == 0) return;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (t->name == NULL && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
+ str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
+ strp = t->townnameparts;
+
+verify_name:;
+ /* No companies must have this name already */
+ FOR_ALL_COMPANIES(cc) {
+ if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
+ }
+
+ GetString(buffer, str, lastof(buffer));
+ if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name;
+
+set_name:;
+ c->name_1 = str;
+ c->name_2 = strp;
+
+ MarkWholeScreenDirty();
+
+ if (!IsHumanCompany(c->index)) {
+ CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
+ cni->FillData(c);
+ SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED);
+ SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR);
+ SetDParamStr(2, cni->company_name);
+ SetDParam(3, t->index);
+ AddNewsItem(STR_02B6, NS_COMPANY_NEW, c->last_build_coordinate, 0, cni);
+ }
+ return;
+ }
+bad_town_name:;
+
+ if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
+ str = SPECSTR_ANDCO_NAME;
+ strp = c->president_name_2;
+ goto set_name;
+ } else {
+ str = SPECSTR_ANDCO_NAME;
+ strp = Random();
+ goto verify_name;
+ }
+}
+
+static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
+static const Colours _similar_colour[COLOUR_END][2] = {
+ { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
+ { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
+ { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
+ { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
+ { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
+ { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
+ { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
+ { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
+ { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
+ { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
+ { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
+ { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
+ { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
+ { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
+ { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
+ { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
+};
+
+static byte GenerateCompanyColour()
+{
+ Colours colours[COLOUR_END];
+
+ /* Initialize array */
+ for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
+
+ /* And randomize it */
+ for (uint i = 0; i < 100; i++) {
+ uint r = Random();
+ Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
+ }
+
+ /* Bubble sort it according to the values in table 1 */
+ for (uint i = 0; i < COLOUR_END; i++) {
+ for (uint j = 1; j < COLOUR_END; j++) {
+ if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
+ Swap(colours[j - 1], colours[j]);
+ }
+ }
+ };
+
+ /* Move the colors that look similar to each company's color to the side */
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ Colours pcolour = (Colours)c->colour;
+
+ for (uint i = 0; i < COLOUR_END; i++) {
+ if (colours[i] == pcolour) {
+ colours[i] = INVALID_COLOUR;
+ break;
+ }
+ }
+
+ for (uint j = 0; j < 2; j++) {
+ Colours similar = _similar_colour[pcolour][j];
+ if (similar == INVALID_COLOUR) break;
+
+ for (uint i = 1; i < COLOUR_END; i++) {
+ if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
+ }
+ }
+ }
+
+ /* Return the first available color */
+ for (uint i = 0; i < COLOUR_END; i++) {
+ if (colours[i] != INVALID_COLOUR) return colours[i];
+ }
+
+ NOT_REACHED();
+}
+
+static void GeneratePresidentName(Company *c)
+{
+ Company *cc;
+ char buffer[100], buffer2[40];
+
+ for (;;) {
+restart:;
+
+ c->president_name_2 = Random();
+ c->president_name_1 = SPECSTR_PRESIDENT_NAME;
+
+ SetDParam(0, c->index);
+ GetString(buffer, STR_PLAYER_NAME, lastof(buffer));
+ if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
+ continue;
+
+ FOR_ALL_COMPANIES(cc) {
+ if (c != cc) {
+ SetDParam(0, cc->index);
+ GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2));
+ if (strcmp(buffer2, buffer) == 0)
+ goto restart;
+ }
+ }
+ return;
+ }
+}
+
+void ResetCompanyLivery(Company *c)
+{
+ for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
+ c->livery[scheme].in_use = false;
+ c->livery[scheme].colour1 = c->colour;
+ c->livery[scheme].colour2 = c->colour;
+ }
+}
+
+/**
+ * Create a new company and sets all company variables default values
+ *
+ * @param is_ai is a ai company?
+ * @return the company struct
+ */
+Company *DoStartupNewCompany(bool is_ai)
+{
+ if (!Company::CanAllocateItem()) return NULL;
+
+ Company *c = new Company(STR_SV_UNNAMED, is_ai);
+
+ memset(&_companies_ai[c->index], 0, sizeof(CompanyAI));
+ memset(&_companies_ainew[c->index], 0, sizeof(CompanyAiNew));
+
+ /* Make a color */
+ c->colour = GenerateCompanyColour();
+ ResetCompanyLivery(c);
+ _company_colours[c->index] = c->colour;
+
+ c->money = c->current_loan = 100000;
+
+ _companies_ai[c->index].state = 5; // AIS_WANT_NEW_ROUTE
+ c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
+
+ c->avail_railtypes = GetCompanyRailtypes(c->index);
+ c->avail_roadtypes = GetCompanyRoadtypes(c->index);
+ c->inaugurated_year = _cur_year;
+ RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face
+
+ /* Engine renewal settings */
+ c->engine_renew_list = NULL;
+ c->renew_keep_length = false;
+ c->engine_renew = _settings_client.gui.autorenew;
+ c->engine_renew_months = _settings_client.gui.autorenew_months;
+ c->engine_renew_money = _settings_client.gui.autorenew_money;
+
+ GeneratePresidentName(c);
+
+ InvalidateWindow(WC_GRAPH_LEGEND, 0);
+ InvalidateWindow(WC_TOOLBAR_MENU, 0);
+ InvalidateWindow(WC_CLIENT_LIST, 0);
+
+ if (is_ai && (!_networking || _network_server) && _ai.enabled)
+ AI_StartNewAI(c->index);
+
+ c->num_engines = CallocT<uint16>(GetEnginePoolSize());
+
+ return c;
+}
+
+void StartupCompanies()
+{
+ /* The AI starts like in the setting with +2 month max */
+ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
+}
+
+static void MaybeStartNewCompany()
+{
+ uint n;
+ Company *c;
+
+ /* count number of competitors */
+ n = 0;
+ FOR_ALL_COMPANIES(c) {
+ if (c->is_ai) n++;
+ }
+
+ /* when there's a lot of computers in game, the probability that a new one starts is lower */
+ if (n < (uint)_settings_game.difficulty.max_no_competitors &&
+ n < (_network_server ?
+ InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) :
+ RandomRange(_settings_game.difficulty.max_no_competitors + 2)
+ )) {
+ /* Send a command to all clients to start up a new AI.
+ * Works fine for Multiplayer and Singleplayer */
+ DoCommandP(0, 1, 0, NULL, CMD_COMPANY_CTRL);
+ }
+
+ /* The next AI starts like the difficulty setting said, with +2 month max */
+ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1;
+ _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
+}
+
+void InitializeCompanies()
+{
+ _Company_pool.CleanPool();
+ _Company_pool.AddBlockToPool();
+ _cur_company_tick_index = 0;
+}
+
+void OnTick_Companies()
+{
+ if (_game_mode == GM_EDITOR) return;
+
+ if (IsValidCompanyID((CompanyID)_cur_company_tick_index)) {
+ Company *c = GetCompany((CompanyID)_cur_company_tick_index);
+ if (c->name_1 != 0) GenerateCompanyName(c);
+
+ if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) {
+ MaybeStartNewCompany();
+ }
+ }
+
+ _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
+}
+
+void CompaniesYearlyLoop()
+{
+ Company *c;
+
+ /* Copy statistics */
+ FOR_ALL_COMPANIES(c) {
+ memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
+ memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
+ InvalidateWindow(WC_FINANCES, c->index);
+ }
+
+ if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
+ ShowCompanyFinances(_local_company);
+ c = GetCompany(_local_company);
+ if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
+ SndPlayFx(SND_01_BAD_YEAR);
+ } else {
+ SndPlayFx(SND_00_GOOD_YEAR);
+ }
+ }
+}
+
+/** Change engine renewal parameters
+ * @param tile unused
+ * @param flags operation to perform
+ * @param p1 bits 0-3 command
+ * - p1 = 0 - change auto renew bool
+ * - p1 = 1 - change auto renew months
+ * - p1 = 2 - change auto renew money
+ * - p1 = 3 - change auto renew array
+ * - p1 = 4 - change bool, months & money all together
+ * - p1 = 5 - change renew_keep_length
+ * @param p2 value to set
+ * if p1 = 0, then:
+ * - p2 = enable engine renewal
+ * if p1 = 1, then:
+ * - p2 = months left before engine expires to replace it
+ * if p1 = 2, then
+ * - p2 = minimum amount of money available
+ * if p1 = 3, then:
+ * - p1 bits 16-31 = engine group
+ * - p2 bits 0-15 = old engine type
+ * - p2 bits 16-31 = new engine type
+ * if p1 = 4, then:
+ * - p1 bit 15 = enable engine renewal
+ * - p1 bits 16-31 = months left before engine expires to replace it
+ * - p2 bits 0-31 = minimum amount of money available
+ * if p1 = 5, then
+ * - p2 = enable renew_keep_length
+ */
+CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!IsValidCompanyID(_current_company)) return CMD_ERROR;
+
+ Company *c = GetCompany(_current_company);
+ switch (GB(p1, 0, 3)) {
+ case 0:
+ if (c->engine_renew == HasBit(p2, 0)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ c->engine_renew = HasBit(p2, 0);
+ if (IsLocalCompany()) {
+ _settings_client.gui.autorenew = c->engine_renew;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+
+ case 1:
+ if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR;
+ if (c->engine_renew_months == (int16)p2) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ c->engine_renew_months = (int16)p2;
+ if (IsLocalCompany()) {
+ _settings_client.gui.autorenew_months = c->engine_renew_months;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+
+ case 2:
+ if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
+ if (c->engine_renew_money == p2) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ c->engine_renew_money = p2;
+ if (IsLocalCompany()) {
+ _settings_client.gui.autorenew_money = c->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+
+ case 3: {
+ EngineID old_engine_type = GB(p2, 0, 16);
+ EngineID new_engine_type = GB(p2, 16, 16);
+ GroupID id_g = GB(p1, 16, 16);
+ CommandCost cost;
+
+ if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
+ if (new_engine_type != INVALID_ENGINE) {
+ if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
+
+ cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, flags);
+ } else {
+ cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
+ }
+
+ if (IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
+
+ return cost;
+ }
+
+ case 4:
+ if (Clamp((int16)GB(p1, 16, 16), -12, 12) != (int16)GB(p1, 16, 16)) return CMD_ERROR;
+ if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ c->engine_renew = HasBit(p1, 15);
+ c->engine_renew_months = (int16)GB(p1, 16, 16);
+ c->engine_renew_money = p2;
+
+ if (IsLocalCompany()) {
+ _settings_client.gui.autorenew = c->engine_renew;
+ _settings_client.gui.autorenew_months = c->engine_renew_months;
+ _settings_client.gui.autorenew_money = c->engine_renew_money;
+ InvalidateWindow(WC_GAME_OPTIONS, 0);
+ }
+ }
+ break;
+
+ case 5:
+ if (c->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ c->renew_keep_length = HasBit(p2, 0);
+ if (IsLocalCompany()) {
+ InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
+ }
+ }
+ break;
+ }
+
+ return CommandCost();
+}
+
+/**
+ * Fill the CompanyNewsInformation struct with the required data.
+ * @param p the current company.
+ * @param other the other company.
+ */
+void CompanyNewsInformation::FillData(const Company *c, const Company *other)
+{
+ SetDParam(0, c->index);
+ GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
+
+ if (other == NULL) {
+ *this->other_company_name = '\0';
+ } else {
+ SetDParam(0, other->index);
+ GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
+ c = other;
+ }
+
+ SetDParam(0, c->index);
+ GetString(this->president_name, STR_7058_PRESIDENT, lastof(this->president_name));
+
+ this->colour = c->colour;
+ this->face = c->face;
+
+}
+
+/** Control the companies: add, delete, etc.
+ * @param tile unused
+ * @param flags operation to perform
+ * @param p1 various functionality
+ * - p1 = 0 - create a new company, Which company (network) it will be is in p2
+ * - p1 = 1 - create a new AI company
+ * - p1 = 2 - delete a company. Company is identified by p2
+ * - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2
+ * @param p2 various functionality, dictated by p1
+ * - p1 = 0 - ClientID of the newly created client
+ * - p1 = 2 - CompanyID of the that is getting deleted
+ * - p1 = 3 - #1 p2 = (bit 0-15) - company to merge (p2 & 0xFFFF)
+ * - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF)
+ * @todo In the case of p1=0, create new company, the clientID of the new client is in parameter
+ * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
+ * on the server itself. First of all this is unbelievably ugly; second of all, well,
+ * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
+ * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
+ * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
+ */
+CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (flags & DC_EXEC) _current_company = OWNER_NONE;
+
+ InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
+
+ switch (p1) {
+ case 0: { /* Create a new company */
+ /* This command is only executed in a multiplayer game */
+ if (!_networking) return CMD_ERROR;
+
+#ifdef ENABLE_NETWORK
+
+ /* Joining Client:
+ * _local_company: COMPANY_SPECTATOR
+ * _network_playas/cid = requested company/clientid
+ *
+ * Other client(s)/server:
+ * _local_company/_network_playas: what they play as
+ * cid = requested company/company of joining client */
+ uint16 cid = p2; // ClientID
+
+ /* Has the network client a correct ClientID? */
+ if (!(flags & DC_EXEC)) return CommandCost();
+ if (cid >= MAX_CLIENT_INFO) return CommandCost();
+
+ /* Delete multiplayer progress bar */
+ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
+
+ Company *c = DoStartupNewCompany(false);
+
+ /* A new company could not be created, revert to being a spectator */
+ if (c == NULL) {
+ if (_network_server) {
+ NetworkClientInfo *ci = &_network_client_info[cid];
+ ci->client_playas = COMPANY_SPECTATOR;
+ NetworkUpdateClientInfo(ci->client_index);
+ } else if (_local_company == COMPANY_SPECTATOR) {
+ _network_playas = COMPANY_SPECTATOR;
+ }
+ break;
+ }
+
+ /* This is the joining client who wants a new company */
+ if (_local_company != _network_playas && _network_playas == c->index) {
+ assert(_local_company == COMPANY_SPECTATOR);
+ SetLocalCompany(c->index);
+ if (!StrEmpty(_settings_client.network.default_company_pass)) {
+ char *password = _settings_client.network.default_company_pass;
+ NetworkChangeCompanyPassword(1, &password);
+ }
+
+ _current_company = _local_company;
+
+ /* Now that we have a new company, broadcast our autorenew settings to
+ * all clients so everything is in sync */
+ NetworkSend_Command(0,
+ (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4,
+ _settings_client.gui.autorenew_money,
+ CMD_SET_AUTOREPLACE,
+ NULL
+ );
+
+ MarkWholeScreenDirty();
+ }
+
+ if (_network_server) {
+ /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
+ * server-side in network_server.c:838, function
+ * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
+ NetworkClientInfo *ci = &_network_client_info[cid];
+ ci->client_playas = c->index;
+ NetworkUpdateClientInfo(ci->client_index);
+
+ if (IsValidCompanyID(ci->client_playas)) {
+ CompanyID company_backup = _local_company;
+ _network_company_info[c->index].months_empty = 0;
+
+ /* XXX - When a client joins, we automatically set its name to the
+ * client's name (for some reason). As it stands now only the server
+ * knows the client's name, so it needs to send out a "broadcast" to
+ * do this. To achieve this we send a network command. However, it
+ * uses _local_company to execute the command as. To prevent abuse
+ * (eg. only yourself can change your name/company), we 'cheat' by
+ * impersonation _local_company as the server. Not the best solution;
+ * but it works.
+ * TODO: Perhaps this could be improved by when the client is ready
+ * with joining to let it send itself the command, and not the server?
+ * For example in network_client.c:534? */
+ _cmd_text = ci->client_name;
+ _local_company = ci->client_playas;
+ NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL);
+ _local_company = company_backup;
+ }
+ }
+#endif /* ENABLE_NETWORK */
+ } break;
+
+ case 1: /* Make a new AI company */
+ if (!(flags & DC_EXEC)) return CommandCost();
+
+ DoStartupNewCompany(true);
+ break;
+
+ case 2: { /* Delete a company */
+ Company *c;
+
+ if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR;
+
+ if (!(flags & DC_EXEC)) return CommandCost();
+
+ c = GetCompany((CompanyID)p2);
+
+ /* Only allow removal of HUMAN companies */
+ if (IsHumanCompany(c->index)) {
+ /* Delete any open window of the company */
+ DeleteCompanyWindows(c->index);
+
+ CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
+ cni->FillData(c);
+
+ /* Show the bankrupt news */
+ SetDParam(0, STR_705C_BANKRUPT);
+ SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY);
+ SetDParamStr(2, cni->company_name);
+ AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni);
+
+ /* Remove the company */
+ ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
+
+ delete c;
+ }
+ } break;
+
+ case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
+ CompanyID cid_old = (CompanyID)GB(p2, 0, 16);
+ CompanyID cid_new = (CompanyID)GB(p2, 16, 16);
+
+ if (!IsValidCompanyID(cid_old) || !IsValidCompanyID(cid_new)) return CMD_ERROR;
+
+ if (!(flags & DC_EXEC)) return CMD_ERROR;
+
+ ChangeOwnershipOfCompanyItems(cid_old, cid_new);
+ delete GetCompany(cid_old);
+ } break;
+
+ default: return CMD_ERROR;
+ }
+
+ return CommandCost();
+}
+
+static const StringID _endgame_perf_titles[] = {
+ STR_0213_BUSINESSMAN,
+ STR_0213_BUSINESSMAN,
+ STR_0213_BUSINESSMAN,
+ STR_0213_BUSINESSMAN,
+ STR_0213_BUSINESSMAN,
+ STR_0214_ENTREPRENEUR,
+ STR_0214_ENTREPRENEUR,
+ STR_0215_INDUSTRIALIST,
+ STR_0215_INDUSTRIALIST,
+ STR_0216_CAPITALIST,
+ STR_0216_CAPITALIST,
+ STR_0217_MAGNATE,
+ STR_0217_MAGNATE,
+ STR_0218_MOGUL,
+ STR_0218_MOGUL,
+ STR_0219_TYCOON_OF_THE_CENTURY
+};
+
+StringID EndGameGetPerformanceTitleFromValue(uint value)
+{
+ value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
+
+ return _endgame_perf_titles[value];
+}
+
+/** Save the highscore for the company */
+int8 SaveHighScoreValue(const Company *c)
+{
+ HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level];
+ uint i;
+ uint16 score = c->old_economy[0].performance_history;
+
+ /* Exclude cheaters from the honour of being in the highscore table */
+ if (CheatHasBeenUsed()) return -1;
+
+ for (i = 0; i < lengthof(_highscore_table[0]); i++) {
+ /* You are in the TOP5. Move all values one down and save us there */
+ if (hs[i].score <= score) {
+ /* move all elements one down starting from the replaced one */
+ memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
+ SetDParam(0, c->index);
+ SetDParam(1, c->index);
+ GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
+ hs[i].score = score;
+ hs[i].title = EndGameGetPerformanceTitleFromValue(score);
+ return i;
+ }
+ }
+
+ return -1; // too bad; we did not make it into the top5
+}
+
+/** Sort all companies given their performance */
+static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b)
+{
+ return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
+}
+
+/* Save the highscores in a network game when it has ended */
+#define LAST_HS_ITEM lengthof(_highscore_table) - 1
+int8 SaveHighScoreValueNetwork()
+{
+ const Company *c;
+ const Company *cl[MAX_COMPANIES];
+ uint count = 0;
+ int8 company = -1;
+
+ /* Sort all active companies with the highest score first */
+ FOR_ALL_COMPANIES(c) cl[count++] = c;
+
+ GSortT(cl, count, &HighScoreSorter);
+
+ {
+ uint i;
+
+ memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
+
+ /* Copy over Top5 companies */
+ for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
+ HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
+
+ SetDParam(0, cl[i]->index);
+ SetDParam(1, cl[i]->index);
+ GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
+ hs->score = cl[i]->old_economy[0].performance_history;
+ hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
+
+ /* get the ranking of the local company */
+ if (cl[i]->index == _local_company) company = i;
+ }
+ }
+
+ /* Add top5 companys to highscore table */
+ return company;
+}
+
+/** Save HighScore table to file */
+void SaveToHighScore()
+{
+ FILE *fp = fopen(_highscore_file, "wb");
+
+ if (fp != NULL) {
+ uint i;
+ HighScore *hs;
+
+ for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
+ for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
+ /* First character is a command character, so strlen will fail on that */
+ byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1);
+
+ if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length
+ fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
+ fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
+ fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
+ DEBUG(misc, 1, "Could not save highscore.");
+ i = LAST_HS_ITEM;
+ break;
+ }
+ }
+ }
+ fclose(fp);
+ }
+}
+
+/** Initialize the highscore table to 0 and if any file exists, load in values */
+void LoadFromHighScore()
+{
+ FILE *fp = fopen(_highscore_file, "rb");
+
+ memset(_highscore_table, 0, sizeof(_highscore_table));
+
+ if (fp != NULL) {
+ uint i;
+ HighScore *hs;
+
+ for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
+ for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
+ byte length;
+ if (fread(&length, sizeof(length), 1, fp) != 1 ||
+ fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too
+ fread(&hs->score, sizeof(hs->score), 1, fp) != 1 ||
+ fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
+ DEBUG(misc, 1, "Highscore corrupted");
+ i = LAST_HS_ITEM;
+ break;
+ }
+ *lastof(hs->company) = '\0';
+ hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
+ }
+ }
+ fclose(fp);
+ }
+
+ /* Initialize end of game variable (when to show highscore chart) */
+ _settings_client.gui.ending_year = 2051;
+}
+
+/* Save/load of companies */
+static const SaveLoad _company_desc[] = {
+ SLE_VAR(Company, name_2, SLE_UINT32),
+ SLE_VAR(Company, name_1, SLE_STRINGID),
+ SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION),
+
+ SLE_VAR(Company, president_name_1, SLE_UINT16),
+ SLE_VAR(Company, president_name_2, SLE_UINT32),
+ SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION),
+
+ SLE_VAR(Company, face, SLE_UINT32),
+
+ /* money was changed to a 64 bit field in savegame version 1. */
+ SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
+ SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION),
+
+ SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
+ SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION),
+
+ SLE_VAR(Company, colour, SLE_UINT8),
+ SLE_VAR(Company, money_fraction, SLE_UINT8),
+ SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57),
+ SLE_VAR(Company, block_preview, SLE_UINT8),
+
+ SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93),
+ SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
+ SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
+
+ SLE_ARR(Company, share_owners, SLE_UINT8, 4),
+
+ SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8),
+
+ SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8),
+ SLE_VAR(Company, bankrupt_asked, SLE_UINT8),
+ SLE_VAR(Company, bankrupt_timeout, SLE_INT16),
+ SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64),
+ SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION),
+
+ /* yearly expenses was changed to 64-bit in savegame version 2. */
+ SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
+ SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
+
+ SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
+ SLE_CONDNULL(1, 4, 99),
+
+ /* Engine renewal settings */
+ SLE_CONDNULL(512, 16, 18),
+ SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
+ SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
+
+ /* reserve extra space in savegame here. (currently 63 bytes) */
+ SLE_CONDNULL(63, 2, SL_MAX_VERSION),
+
+ SLE_END()
+};
+
+static const SaveLoad _company_economy_desc[] = {
+ /* these were changed to 64-bit in savegame format 2 */
+ SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION),
+ SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
+ SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
+
+ SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32),
+ SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
+
+ SLE_END()
+};
+
+static const SaveLoad _company_livery_desc[] = {
+ SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
+ SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
+ SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
+ SLE_END()
+};
+
+static void SaveLoad_PLYR(Company *c)
+{
+ int i;
+
+ SlObject(c, _company_desc);
+
+ /* Write AI? */
+ if (!IsHumanCompany(c->index)) {
+ SaveLoad_AI(c->index);
+ }
+
+ /* Write economy */
+ SlObject(&c->cur_economy, _company_economy_desc);
+
+ /* Write old economy entries. */
+ for (i = 0; i < c->num_valid_stat_ent; i++) {
+ SlObject(&c->old_economy[i], _company_economy_desc);
+ }
+
+ /* Write each livery entry. */
+ int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
+ for (i = 0; i < num_liveries; i++) {
+ SlObject(&c->livery[i], _company_livery_desc);
+ }
+
+ if (num_liveries < LS_END) {
+ /* We want to insert some liveries somewhere in between. This means some have to be moved. */
+ memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
+ c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
+ c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
+ }
+
+ if (num_liveries == LS_END - 4) {
+ /* Copy bus/truck liveries over to trams */
+ c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
+ c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
+ }
+}
+
+static void Save_PLYR()
+{
+ Company *c;
+ FOR_ALL_COMPANIES(c) {
+ SlSetArrayIndex(c->index);
+ SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
+ }
+}
+
+static void Load_PLYR()
+{
+ int index;
+ while ((index = SlIterateArray()) != -1) {
+ Company *c = new (index) Company();
+ SaveLoad_PLYR(c);
+ _company_colours[index] = c->colour;
+
+ /* This is needed so an AI is attached to a loaded AI */
+ if (c->is_ai && (!_networking || _network_server) && _ai.enabled) {
+ /* Clear the memory of the new AI, otherwise we might be doing wrong things. */
+ memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew));
+ AI_StartNewAI(c->index);
+ }
+ }
+}
+
+extern const ChunkHandler _company_chunk_handlers[] = {
+ { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
+};