diff options
author | glx <glx@openttd.org> | 2008-01-09 17:47:05 +0000 |
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committer | glx <glx@openttd.org> | 2008-01-09 17:47:05 +0000 |
commit | 8ee8d1b964f523df5e8264828bf17fb4f8c17dee (patch) | |
tree | 1d841ecd272ea4bb508f03002e59308992257cbf /src/command.cpp | |
parent | 55d8f7ed724b8916ec3c953aded671076ceaa3e2 (diff) | |
download | openttd-8ee8d1b964f523df5e8264828bf17fb4f8c17dee.tar.xz |
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
Diffstat (limited to 'src/command.cpp')
-rw-r--r-- | src/command.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/command.cpp b/src/command.cpp index 40161688b..38193d41c 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -17,6 +17,7 @@ #include "strings_func.h" #include "gfx_func.h" #include "functions.h" +#include "town.h" const char *_cmd_text = NULL; @@ -388,7 +389,7 @@ byte GetCommandFlags(uint cmd) return _command_proc_table[cmd & 0xFF].flags; } -static int _docommand_recursive; +static int _docommand_recursive = 0; /*! * This function executes a given command with the parameters from the #CommandProc parameter list. @@ -420,7 +421,9 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 /* only execute the test call if it's toplevel, or we're not execing. */ if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) { + SetTownRatingTestMode(true); res = proc(tile, flags & ~DC_EXEC, p1, p2); + SetTownRatingTestMode(false); if (CmdFailed(res)) { res.SetGlobalErrorMessage(); goto error; @@ -540,7 +543,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, * e.g.: if you demolish a whole town, the dryrun would say okay. * but by really destroying, your rating drops and at a certain point * it will fail. so res and res2 are different - * CMD_REMOVE_ROAD: This command has special local authority + * CMD_REMOVE_LONG_ROAD: This command has special local authority * restrictions which may cause the test run to fail (the previous * road fragments still stay there and the town won't let you * disconnect the road system), but the exec will succeed and this @@ -551,7 +554,6 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, notest = (cmd & 0xFF) == CMD_CLEAR_AREA || (cmd & 0xFF) == CMD_LEVEL_LAND || - (cmd & 0xFF) == CMD_REMOVE_ROAD || (cmd & 0xFF) == CMD_REMOVE_LONG_ROAD || (cmd & 0xFF) == CMD_CLONE_VEHICLE; @@ -581,7 +583,9 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) { /* first test if the command can be executed. */ + SetTownRatingTestMode(true); res = proc(tile, flags, p1, p2); + SetTownRatingTestMode(false); if (CmdFailed(res)) { res.SetGlobalErrorMessage(); goto show_error; |