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authorrubidium <rubidium@openttd.org>2012-01-03 19:21:32 +0000
committerrubidium <rubidium@openttd.org>2012-01-03 19:21:32 +0000
commitabbc0f052b931a792bb4ce3ad4d87f3fc8772e5f (patch)
tree6c30c654f6a8f5001fd4e897cb3f62652dacebee /src/cheat_type.h
parentaa482051edbb7c7de01a9a8eec5bfb345b7124ae (diff)
downloadopenttd-abbc0f052b931a792bb4ce3ad4d87f3fc8772e5f.tar.xz
(svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened
Diffstat (limited to 'src/cheat_type.h')
-rw-r--r--src/cheat_type.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cheat_type.h b/src/cheat_type.h
index 8cb438fed..a345cdd3b 100644
--- a/src/cheat_type.h
+++ b/src/cheat_type.h
@@ -32,10 +32,10 @@ struct Cheats {
Cheat crossing_tunnels; ///< allow tunnels that cross each other
Cheat dummy1; ///< empty cheat (build while in pause mode)
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
- Cheat switch_climate; ///< change the climate of the map
+ Cheat dummy2; ///< empty cheat (change the climate of the map)
Cheat change_date; ///< changes date ingame
Cheat setup_prod; ///< setup raw-material production in game
- Cheat dummy2; ///< empty cheat (enable running el-engines on normal rail)
+ Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail)
};
extern Cheats _cheats;