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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/cheat_type.h
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/cheat_type.h')
-rw-r--r--src/cheat_type.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cheat_type.h b/src/cheat_type.h
index 4fd802017..5dbf08106 100644
--- a/src/cheat_type.h
+++ b/src/cheat_type.h
@@ -20,7 +20,7 @@ struct Cheat {
*/
struct Cheats {
Cheat magic_bulldozer; ///< dynamite industries, unmovables
- Cheat switch_player; ///< change to another player
+ Cheat switch_company; ///< change to another company
Cheat money; ///< get rich or poor
Cheat crossing_tunnels; ///< allow tunnels that cross each other
Cheat build_in_pause; ///< build while in pause mode