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authorPatric Stout <truebrain@openttd.org>2021-06-06 14:01:42 +0200
committerPatric Stout <github@truebrain.nl>2021-06-10 19:18:24 +0200
commit174952440a1e0440ed61ca8cdbc9fa36cf66d757 (patch)
tree80b729674f2e014c2309435a85c0f907f4b72203 /src/cheat_type.h
parent8f323855b11faa039ce547cff9826be8e5437555 (diff)
downloadopenttd-174952440a1e0440ed61ca8cdbc9fa36cf66d757.tar.xz
Codechange: rework CHTS-chunk save/load to be more like the others
Diffstat (limited to 'src/cheat_type.h')
-rw-r--r--src/cheat_type.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/cheat_type.h b/src/cheat_type.h
index 3d70d527f..8ca032c86 100644
--- a/src/cheat_type.h
+++ b/src/cheat_type.h
@@ -28,12 +28,9 @@ struct Cheats {
Cheat switch_company; ///< change to another company
Cheat money; ///< get rich or poor
Cheat crossing_tunnels; ///< allow tunnels that cross each other
- Cheat dummy1; ///< empty cheat (build while in pause mode)
Cheat no_jetcrash; ///< no jet will crash on small airports anymore
- Cheat dummy2; ///< empty cheat (change the climate of the map)
Cheat change_date; ///< changes date ingame
Cheat setup_prod; ///< setup raw-material production in game
- Cheat dummy3; ///< empty cheat (enable running el-engines on normal rail)
Cheat edit_max_hl; ///< edit the maximum heightlevel; this is a cheat because of the fact that it needs to reset NewGRF game state and doing so as a simple configuration breaks the expectation of many
};