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authorrubidium <rubidium@openttd.org>2007-05-19 09:40:18 +0000
committerrubidium <rubidium@openttd.org>2007-05-19 09:40:18 +0000
commit8f0f090c5139465bb2db1bf280886a563a68385d (patch)
treefcea59953bd1ce2ff5f0302669d3649bf7ca78bb /src/build_vehicle_gui.cpp
parent9a4b4ba4484112c7eefa6ed134ec4d725be7d2a7 (diff)
downloadopenttd-8f0f090c5139465bb2db1bf280886a563a68385d.tar.xz
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 33a08f40c..746d8bbc9 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -27,6 +27,7 @@
#include "date.h"
#include "strings.h"
#include "cargotype.h"
+#include "group.h"
enum BuildVehicleWidgets {
@@ -759,7 +760,7 @@ static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID
* @param selected_id what engine to highlight as selected, if any
* @param show_count Display the number of vehicles (used by autoreplace)
*/
-void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count)
+void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
byte step_size = GetVehicleListHeight(type);
byte x_offset = 0;
@@ -795,11 +796,12 @@ void DrawEngineList(VehicleType type, int x, int y, const EngineList eng_list, u
for (; min < max; min++, y += step_size) {
const EngineID engine = eng_list[min];
+ const uint num_engines = IsDefaultGroupID(selected_group) ? p->num_engines[engine] : GetGroup(selected_group)->num_engines[engine];
DrawString(x + x_offset, y, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
- DrawVehicleEngine(type, x, y + y_offset, engine, (show_count && p->num_engines[engine] == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
+ DrawVehicleEngine(type, x, y + y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player));
if (show_count) {
- SetDParam(0, p->num_engines[engine]);
+ SetDParam(0, num_engines);
DrawStringRightAligned(213, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, 0);
}
}
@@ -833,7 +835,7 @@ static void DrawBuildVehicleWindow(Window *w)
SetDParam(0, bv->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
DrawWindowWidgets(w);
- DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine, false);
+ DrawEngineList(bv->vehicle_type, 2, 27, bv->eng_list, w->vscroll.pos, max, bv->sel_engine, false, DEFAULT_GROUP);
if (bv->sel_engine != INVALID_ENGINE) {
const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];