diff options
author | glx <glx@openttd.org> | 2019-12-15 22:45:18 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-12-21 20:13:03 +0100 |
commit | 1f6b3a37f9c39adb22eb61d3153b0c62bfa20551 (patch) | |
tree | 15486a7d6bb1445f3d6f1cbf40f98c1552368c08 /src/build_vehicle_gui.cpp | |
parent | 1c92ba8ebed55e5455d6f57508db8ce55071d6eb (diff) | |
download | openttd-1f6b3a37f9c39adb22eb61d3153b0c62bfa20551.tar.xz |
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r-- | src/build_vehicle_gui.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index a1290532a..c457b0f19 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1260,8 +1260,7 @@ struct BuildVehicleWindow : Window { * Also check to see if the previously selected engine is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when engines become obsolete and are removed */ - const Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { + for (const Engine *e : Engine::IterateType(VEH_TRAIN)) { if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue; EngineID eid = e->index; const RailVehicleInfo *rvi = &e->u.rail; @@ -1304,8 +1303,7 @@ struct BuildVehicleWindow : Window { this->eng_list.clear(); - const Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { + for (const Engine *e : Engine::IterateType(VEH_ROAD)) { if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue; @@ -1324,8 +1322,7 @@ struct BuildVehicleWindow : Window { EngineID sel_id = INVALID_ENGINE; this->eng_list.clear(); - const Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { + for (const Engine *e : Engine::IterateType(VEH_SHIP)) { if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_SHIP, _local_company)) continue; @@ -1349,8 +1346,7 @@ struct BuildVehicleWindow : Window { * Also check to see if the previously selected plane is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when planes become obsolete and are removed */ - const Engine *e; - FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { + for (const Engine *e : Engine::IterateType(VEH_AIRCRAFT)) { if (!this->show_hidden_engines && e->IsHidden(_local_company)) continue; EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue; |