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authorfrosch <frosch@openttd.org>2010-09-13 19:45:39 +0000
committerfrosch <frosch@openttd.org>2010-09-13 19:45:39 +0000
commit3fb7f5aa87251bb261387c178105e76d0ec937d0 (patch)
tree7e430ef91eec46c7c804c3f6f7d21fdbcff08b0b /src/bridge_gui.cpp
parentcb4261d6c39ad2a434e902363ac995771e413ff5 (diff)
downloadopenttd-3fb7f5aa87251bb261387c178105e76d0ec937d0.tar.xz
(svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI.
Diffstat (limited to 'src/bridge_gui.cpp')
-rw-r--r--src/bridge_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp
index 4b55a0e4b..303979754 100644
--- a/src/bridge_gui.cpp
+++ b/src/bridge_gui.cpp
@@ -383,7 +383,7 @@ void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transpo
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
- CommandCost ret = DoCommand(end, start, type, DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
+ CommandCost ret = DoCommand(end, start, type, CommandFlagsToDCFlags(GetCommandFlags(CMD_BUILD_BRIDGE)) | DC_QUERY_COST, CMD_BUILD_BRIDGE);
GUIBridgeList *bl = NULL;
if (ret.Failed()) {