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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/bmp.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/bmp.h')
-rw-r--r--src/bmp.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/bmp.h b/src/bmp.h
new file mode 100644
index 000000000..0587bab65
--- /dev/null
+++ b/src/bmp.h
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+#ifndef BMP_H
+#define BMP_H
+
+typedef struct {
+ uint32 offset; ///< offset of bitmap data from .bmp file begining
+ uint32 width; ///< bitmap width
+ uint32 height; ///< bitmap height
+ bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
+ uint16 bpp; ///< bits per pixel
+ uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
+ uint32 palette_size; ///< number of colors in palette
+} BmpInfo;
+
+typedef struct {
+ Colour *palette;
+ byte *bitmap;
+} BmpData;
+
+#define BMP_BUFFER_SIZE 1024
+
+typedef struct {
+ byte data[BMP_BUFFER_SIZE];
+ int pos;
+ int read;
+ FILE *file;
+ uint real_pos;
+} BmpBuffer;
+
+void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
+bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
+bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
+void BmpDestroyData(BmpData *data);
+
+#endif /* BMP_H */