diff options
author | rubidium <rubidium@openttd.org> | 2012-04-10 20:16:51 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-04-10 20:16:51 +0000 |
commit | 54e36c4ff83d86346479bfae0e9bcef64afb1a49 (patch) | |
tree | e5a3d23f17267095d47dda66face3f2e7c77d67a /src/blitter | |
parent | bf867483005c034e0040a976b94a2dc8698bd35f (diff) | |
download | openttd-54e36c4ff83d86346479bfae0e9bcef64afb1a49.tar.xz |
(svn r24111) -Codechange: use Colour more instead of manually bitstuffing
Diffstat (limited to 'src/blitter')
-rw-r--r-- | src/blitter/32bpp_anim.cpp | 20 | ||||
-rw-r--r-- | src/blitter/32bpp_anim.hpp | 4 | ||||
-rw-r--r-- | src/blitter/32bpp_base.cpp | 6 | ||||
-rw-r--r-- | src/blitter/32bpp_base.hpp | 78 | ||||
-rw-r--r-- | src/blitter/32bpp_optimized.cpp | 14 | ||||
-rw-r--r-- | src/blitter/32bpp_simple.cpp | 14 |
6 files changed, 66 insertions, 70 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp index acc726215..7681d25ed 100644 --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -31,13 +31,13 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n); } - uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; + Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; uint16 *anim = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left; const byte *remap = bp->remap; // store so we don't have to access it via bp everytime for (int y = 0; y < bp->height; y++) { - uint32 *dst_ln = dst + bp->pitch; + Colour *dst_ln = dst + bp->pitch; uint16 *anim_ln = anim + this->anim_buf_width; const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px); @@ -46,7 +46,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n); src_n += 2; - uint32 *dst_end = dst + bp->skip_left; + Colour *dst_end = dst + bp->skip_left; uint n; @@ -219,7 +219,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, return; } - uint32 *udst = (uint32 *)dst; + Colour *udst = (Colour *)dst; uint16 *anim; anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr); @@ -256,7 +256,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height, void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour) { - *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); + *((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); /* Set the colour in the anim-buffer too, if we are rendering to the screen */ if (_screen_disable_anim) return; @@ -271,13 +271,13 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou return; } - uint32 colour32 = LookupColourInPalette(colour); + Colour colour32 = LookupColourInPalette(colour); uint16 *anim_line; anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; do { - uint32 *dst = (uint32 *)video; + Colour *dst = (Colour *)video; uint16 *anim = anim_line; for (int i = width; i > 0; i--) { @@ -296,13 +296,13 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); - uint32 *dst = (uint32 *)video; + Colour *dst = (Colour *)video; const uint32 *usrc = (const uint32 *)src; uint16 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; for (; height > 0; height--) { /* We need to keep those for palette animation. */ - uint32 *dst_pal = dst; + Colour *dst_pal = dst; uint16 *anim_pal = anim_line; memcpy(dst, usrc, width * sizeof(uint32)); @@ -422,7 +422,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette) assert(this->palette.first_dirty == PALETTE_ANIM_START || this->palette.first_dirty == 0); const uint16 *anim = this->anim_buf; - uint32 *dst = (uint32 *)_screen.dst_ptr; + Colour *dst = (Colour *)_screen.dst_ptr; /* Let's walk the anim buffer and try to find the pixels */ for (int y = this->anim_buf_height; y != 0 ; y--) { diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp index 43e074ce5..c03062dc2 100644 --- a/src/blitter/32bpp_anim.hpp +++ b/src/blitter/32bpp_anim.hpp @@ -47,9 +47,9 @@ public: /** * Look up the colour in the current palette. */ - inline uint32 LookupColourInPalette(uint index) + inline Colour LookupColourInPalette(uint index) { - return this->palette.palette[index].data; + return this->palette.palette[index]; } template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp index 25f572043..cf2a78f7e 100644 --- a/src/blitter/32bpp_base.cpp +++ b/src/blitter/32bpp_base.cpp @@ -19,15 +19,15 @@ void *Blitter_32bppBase::MoveTo(void *video, int x, int y) void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour) { - *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); + *((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); } void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour) { - uint32 colour32 = LookupColourInPalette(colour); + Colour colour32 = LookupColourInPalette(colour); do { - uint32 *dst = (uint32 *)video; + Colour *dst = (Colour *)video; for (int i = width; i > 0; i--) { *dst = colour32; dst++; diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp index 686677caf..65bd00e58 100644 --- a/src/blitter/32bpp_base.hpp +++ b/src/blitter/32bpp_base.hpp @@ -34,32 +34,24 @@ public: /* virtual */ int GetBytesPerPixel() { return 4; } /** - * Compose a colour based on RGB values. - */ - static inline uint32 ComposeColour(uint a, uint r, uint g, uint b) - { - return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF); - } - - /** * Look up the colour in the current palette. */ - static inline uint32 LookupColourInPalette(uint index) + static inline Colour LookupColourInPalette(uint index) { - return _cur_palette.palette[index].data; + return _cur_palette.palette[index]; } /** * Compose a colour based on RGBA values and the current pixel value. */ - static inline uint32 ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, uint32 current) + static inline Colour ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, Colour current) { - uint cr = GB(current, 16, 8); - uint cg = GB(current, 8, 8); - uint cb = GB(current, 0, 8); + uint cr = current.r; + uint cg = current.g; + uint cb = current.b; /* The 256 is wrong, it should be 255, but 256 is much faster... */ - return ComposeColour(0xFF, + return Colour( ((int)(r - cr) * a) / 256 + cr, ((int)(g - cg) * a) / 256 + cg, ((int)(b - cb) * a) / 256 + cb); @@ -69,10 +61,10 @@ public: * Compose a colour based on RGBA values and the current pixel value. * Handles fully transparent and solid pixels in a special (faster) way. */ - static inline uint32 ComposeColourRGBA(uint r, uint g, uint b, uint a, uint32 current) + static inline Colour ComposeColourRGBA(uint r, uint g, uint b, uint a, Colour current) { if (a == 0) return current; - if (a >= 255) return ComposeColour(0xFF, r, g, b); + if (a >= 255) return Colour(r, g, b); return ComposeColourRGBANoCheck(r, g, b, a, current); } @@ -80,11 +72,11 @@ public: /** * Compose a colour based on Pixel value, alpha value, and the current pixel value. */ - static inline uint32 ComposeColourPANoCheck(uint32 colour, uint a, uint32 current) + static inline Colour ComposeColourPANoCheck(Colour colour, uint a, Colour current) { - uint r = GB(colour, 16, 8); - uint g = GB(colour, 8, 8); - uint b = GB(colour, 0, 8); + uint r = colour.r; + uint g = colour.g; + uint b = colour.b; return ComposeColourRGBANoCheck(r, g, b, a, current); } @@ -93,10 +85,13 @@ public: * Compose a colour based on Pixel value, alpha value, and the current pixel value. * Handles fully transparent and solid pixels in a special (faster) way. */ - static inline uint32 ComposeColourPA(uint32 colour, uint a, uint32 current) + static inline Colour ComposeColourPA(Colour colour, uint a, Colour current) { if (a == 0) return current; - if (a >= 255) return (colour | 0xFF000000); + if (a >= 255) { + colour.a = 255; + return colour; + } return ComposeColourPANoCheck(colour, a, current); } @@ -108,13 +103,13 @@ public: * @param denom denominator, makes colour darker. * @return the new colour for the screen. */ - static inline uint32 MakeTransparent(uint32 colour, uint nom, uint denom = 256) + static inline Colour MakeTransparent(Colour colour, uint nom, uint denom = 256) { - uint r = GB(colour, 16, 8); - uint g = GB(colour, 8, 8); - uint b = GB(colour, 0, 8); + uint r = colour.r; + uint g = colour.g; + uint b = colour.b; - return ComposeColour(0xFF, r * nom / denom, g * nom / denom, b * nom / denom); + return Colour(r * nom / denom, g * nom / denom, b * nom / denom); } /** @@ -122,45 +117,46 @@ public: * @param colour the colour to make grey. * @return the new colour, now grey. */ - static inline uint32 MakeGrey(uint32 colour) + static inline Colour MakeGrey(Colour colour) { - uint r = GB(colour, 16, 8); - uint g = GB(colour, 8, 8); - uint b = GB(colour, 0, 8); + uint r = colour.r; + uint g = colour.g; + uint b = colour.b; /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then * divide by it to normalize the value to a byte again. See heightmap.cpp for * information about the formula. */ - colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536; + uint grey = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536; - return ComposeColour(0xFF, colour, colour, colour); + return Colour(grey, grey, grey); } static const int DEFAULT_BRIGHTNESS = 64; - static inline uint32 AdjustBrightness(uint32 colour, uint8 brightness) + static inline Colour AdjustBrightness(Colour colour, uint8 brightness) { /* Shortcut for normal brightness */ if (brightness == DEFAULT_BRIGHTNESS) return colour; uint16 ob = 0; - uint16 r = GB(colour, 16, 8) * brightness / DEFAULT_BRIGHTNESS; - uint16 g = GB(colour, 8, 8) * brightness / DEFAULT_BRIGHTNESS; - uint16 b = GB(colour, 0, 8) * brightness / DEFAULT_BRIGHTNESS; + uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS; + uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS; + uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS; /* Sum overbright */ if (r > 255) ob += r - 255; if (g > 255) ob += g - 255; if (b > 255) ob += b - 255; - if (ob == 0) return ComposeColour(GB(colour, 24, 8), r, g, b); + if (ob == 0) return Colour(r, g, b, colour.a); /* Reduce overbright strength */ ob /= 2; - return ComposeColour(GB(colour, 24, 8), + return Colour( r >= 255 ? 255 : min(r + ob * (255 - r) / 256, 255), g >= 255 ? 255 : min(g + ob * (255 - g) / 256, 255), - b >= 255 ? 255 : min(b + ob * (255 - b) / 256, 255)); + b >= 255 ? 255 : min(b + ob * (255 - b) / 256, 255), + colour.a); } }; diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp index ee3e05e9d..1c1ac816d 100644 --- a/src/blitter/32bpp_optimized.cpp +++ b/src/blitter/32bpp_optimized.cpp @@ -44,14 +44,14 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL } /* skip lines in dst */ - uint32 *dst = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; + Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; /* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */ const byte *remap = bp->remap; for (int y = 0; y < bp->height; y++) { /* next dst line begins here */ - uint32 *dst_ln = dst + bp->pitch; + Colour *dst_ln = dst + bp->pitch; /* next src line begins here */ const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px); @@ -62,7 +62,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL src_n += 2; /* we will end this line when we reach this point */ - uint32 *dst_end = dst + bp->skip_left; + Colour *dst_end = dst + bp->skip_left; /* number of pixels with the same aplha channel class */ uint n; @@ -286,10 +286,10 @@ Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorPr *dst_n |= rgb_max << 8; /* Pre-convert the mapping channel to a RGB value */ - uint32 colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max); - dst_px->r = GB(colour, 16, 8); - dst_px->g = GB(colour, 8, 8); - dst_px->b = GB(colour, 0, 8); + Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), rgb_max); + dst_px->r = colour.r; + dst_px->g = colour.g; + dst_px->b = colour.b; } else { dst_px->r = src->r; dst_px->g = src->g; diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp index 3a80fe991..73487e54c 100644 --- a/src/blitter/32bpp_simple.cpp +++ b/src/blitter/32bpp_simple.cpp @@ -21,11 +21,11 @@ static FBlitter_32bppSimple iFBlitter_32bppSimple; void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { const Blitter_32bppSimple::Pixel *src, *src_line; - uint32 *dst, *dst_line; + Colour *dst, *dst_line; /* Find where to start reading in the source sprite */ src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); - dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; + dst_line = (Colour *)bp->dst + bp->top * bp->pitch + bp->left; for (int y = 0; y < bp->height; y++) { dst = dst_line; @@ -66,7 +66,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) { - uint32 *udst = (uint32 *)dst; + Colour *udst = (Colour *)dst; if (pal == PALETTE_TO_TRANSPARENT) { do { @@ -122,10 +122,10 @@ Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc dst[i].v = rgb_max; /* Pre-convert the mapping channel to a RGB value */ - uint colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), dst[i].v); - dst[i].r = GB(colour, 16, 8); - dst[i].g = GB(colour, 8, 8); - dst[i].b = GB(colour, 0, 8); + Colour colour = this->AdjustBrightness(this->LookupColourInPalette(src->m), dst[i].v); + dst[i].r = colour.r; + dst[i].g = colour.g; + dst[i].b = colour.b; dst[i].a = src->a; dst[i].m = src->m; } |