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authortruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
committertruelight <truelight@openttd.org>2007-06-17 20:30:28 +0000
commit003375d3755fe06227894e941b177491770c17fe (patch)
treee0105857aa1562ca3ca15a5e7df7e49bfc939456 /src/blitter
parentb0b4820387ec6f0214b43dc61b452fa73ca8a09a (diff)
downloadopenttd-003375d3755fe06227894e941b177491770c17fe.tar.xz
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication Note: this allows much easier adding other types of video-drivers, like OpenGL
Diffstat (limited to 'src/blitter')
-rw-r--r--src/blitter/32bpp_base.cpp125
-rw-r--r--src/blitter/32bpp_base.hpp33
-rw-r--r--src/blitter/32bpp_simple.cpp5
-rw-r--r--src/blitter/32bpp_simple.hpp13
-rw-r--r--src/blitter/8bpp_base.cpp129
-rw-r--r--src/blitter/8bpp_base.hpp27
-rw-r--r--src/blitter/8bpp_debug.cpp10
-rw-r--r--src/blitter/8bpp_debug.hpp14
-rw-r--r--src/blitter/8bpp_optimized.cpp10
-rw-r--r--src/blitter/8bpp_optimized.hpp14
-rw-r--r--src/blitter/8bpp_simple.cpp10
-rw-r--r--src/blitter/8bpp_simple.hpp14
-rw-r--r--src/blitter/base.hpp144
-rw-r--r--src/blitter/factory.hpp (renamed from src/blitter/blitter.hpp)73
-rw-r--r--src/blitter/null.cpp12
-rw-r--r--src/blitter/null.hpp23
16 files changed, 490 insertions, 166 deletions
diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp
new file mode 100644
index 000000000..a3211a02a
--- /dev/null
+++ b/src/blitter/32bpp_base.cpp
@@ -0,0 +1,125 @@
+#include "../stdafx.h"
+#include "../gfx.h"
+#include "32bpp_base.hpp"
+
+void *Blitter_32bppBase::MoveTo(const void *video, int x, int y)
+{
+ return (uint32 *)video + x + y * _screen.pitch;
+}
+
+void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color)
+{
+ *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
+}
+
+void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
+{
+ uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
+ if (*dst == 0) *dst = LookupColourInPalette(color);
+}
+
+void Blitter_32bppBase::SetHorizontalLine(void *video, int width, uint8 color)
+{
+ uint32 *dst = (uint32 *)video;
+ uint32 color32 = LookupColourInPalette(color);
+
+ for (; width > 0; width--) {
+ *dst = color32;
+ dst++;
+ }
+}
+
+void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color)
+{
+ int dy;
+ int dx;
+ int stepx;
+ int stepy;
+ int frac;
+
+ dy = (y2 - y) * 2;
+ if (dy < 0) {
+ dy = -dy;
+ stepy = -1;
+ } else {
+ stepy = 1;
+ }
+
+ dx = (x2 - x) * 2;
+ if (dx < 0) {
+ dx = -dx;
+ stepx = -1;
+ } else {
+ stepx = 1;
+ }
+
+ this->SetPixel(video, x, y, color);
+ if (dx > dy) {
+ frac = dy - (dx >> 1);
+ while (x != x2) {
+ if (frac >= 0) {
+ y += stepy;
+ frac -= dx;
+ }
+ x += stepx;
+ frac += dy;
+ this->SetPixel(video, x, y, color);
+ }
+ } else {
+ frac = dx - (dy >> 1);
+ while (y != y2) {
+ if (frac >= 0) {
+ x += stepx;
+ frac -= dy;
+ }
+ y += stepy;
+ frac += dx;
+ this->SetPixel(video, x, y, color);
+ }
+ }
+}
+
+void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
+{
+ int direction = (height < 0) ? -1 : 1;
+ uint32 *dst = (uint32 *)video;
+ uint32 *usrc = (uint32 *)src;
+
+ height = abs(height);
+ for (; height > 0; height--) {
+ memcpy(dst, usrc, width * sizeof(uint32));
+ usrc += src_pitch * direction;
+ dst += _screen.pitch * direction;
+ }
+}
+
+void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
+{
+ int direction = (height < 0) ? -1 : 1;
+ uint32 *udst = (uint32 *)dst;
+ uint32 *src = (uint32 *)video;
+
+ height = abs(height);
+ for (; height > 0; height--) {
+ memcpy(udst, src, width * sizeof(uint32));
+ src += _screen.pitch * direction;
+ udst += dst_pitch * direction;
+ }
+}
+
+void Blitter_32bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
+{
+ uint32 *dst = (uint32 *)video_dst;
+ uint32 *src = (uint32 *)video_src;
+
+ for (; height > 0; height--) {
+ memmove(dst, src, width * sizeof(uint32));
+ src += _screen.pitch;
+ dst += _screen.pitch;
+ }
+}
+
+int Blitter_32bppBase::BufferSize(int width, int height)
+{
+ return width * height * sizeof(uint32);
+}
diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp
new file mode 100644
index 000000000..85ce07062
--- /dev/null
+++ b/src/blitter/32bpp_base.hpp
@@ -0,0 +1,33 @@
+/* $Id$ */
+
+/** @file 32bpp_base.hpp */
+
+#ifndef BLITTER_32BPP_BASE_HPP
+#define BLITTER_32BPP_BASE_HPP
+
+#include "base.hpp"
+
+class Blitter_32bppBase : public Blitter {
+public:
+ /* virtual */ uint8 GetScreenDepth() { return 32; }
+// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+// /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
+// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
+ /* virtual */ void *MoveTo(const void *video, int x, int y);
+ /* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
+ /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
+ /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
+ /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color);
+ /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
+ /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
+ /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
+ /* virtual */ int BufferSize(int width, int height);
+
+ static inline uint32 LookupColourInPalette(uint8 index) {
+ #define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
+ if (index == 0) return 0x00000000;
+ return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
+ }
+};
+
+#endif /* BLITTER_32BPP_BASE_HPP */
diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp
index c858736cf..3dc5ee096 100644
--- a/src/blitter/32bpp_simple.cpp
+++ b/src/blitter/32bpp_simple.cpp
@@ -3,7 +3,6 @@
#include "../gfx.h"
#include "../debug.h"
#include "../table/sprites.h"
-#include "../renderer/32bpp.hpp"
#include "32bpp_simple.hpp"
static FBlitter_32bppSimple iFBlitter_32bppSimple;
@@ -108,7 +107,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
if (src->m == 0) {
if (src->a != 0) *dst = ComposeColorRGBA(src->r, src->g, src->b, src->a, *dst);
} else {
- if (bp->remap[src->m] != 0) *dst = ComposeColorPA(Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
+ if (bp->remap[src->m] != 0) *dst = ComposeColorPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst);
}
break;
@@ -176,7 +175,7 @@ Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::Alloc
for (int i = 0; i < sprite->height * sprite->width; i++) {
if (dst[i].m != 0) {
/* Pre-convert the mapping channel to a RGB value */
- uint color = Renderer_32bpp::LookupColourInPalette(dst[i].m);
+ uint color = this->LookupColourInPalette(dst[i].m);
dst[i].r = GB(color, 16, 8);
dst[i].g = GB(color, 8, 8);
dst[i].b = GB(color, 0, 8);
diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp
index cafaaab00..a8d6d1d58 100644
--- a/src/blitter/32bpp_simple.hpp
+++ b/src/blitter/32bpp_simple.hpp
@@ -5,27 +5,20 @@
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
-#include "blitter.hpp"
+#include "32bpp_base.hpp"
+#include "factory.hpp"
-class Blitter_32bppSimple : public Blitter {
+class Blitter_32bppSimple : public Blitter_32bppBase {
public:
- /* virtual */ uint8 GetScreenDepth() { return 32; }
-
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
-
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-
- /* virtual */ const char *GetRenderer() { return "32bpp"; }
};
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
-
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};
diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp
new file mode 100644
index 000000000..e745ee627
--- /dev/null
+++ b/src/blitter/8bpp_base.cpp
@@ -0,0 +1,129 @@
+#include "../stdafx.h"
+#include "../gfx.h"
+#include "8bpp_base.hpp"
+
+void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal)
+{
+ const uint8 *ctab = GetNonSprite(pal) + 1;
+
+ do {
+ for (int i = 0; i != width; i++) *((uint8 *)dst + i) = ctab[((uint8 *)dst)[i]];
+ dst = (uint8 *)dst + _screen.pitch;
+ } while (height--);
+}
+
+void *Blitter_8bppBase::MoveTo(const void *video, int x, int y)
+{
+ return (uint8 *)video + x + y * _screen.pitch;
+}
+
+void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 color)
+{
+ *((uint8 *)video + x + y * _screen.pitch) = color;
+}
+
+void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
+{
+ uint8 *dst = (uint8 *)video + x + y * _screen.pitch;
+ if (*dst == 0) *dst = color;
+}
+
+void Blitter_8bppBase::SetHorizontalLine(void *video, int width, uint8 color)
+{
+ memset(video, color, width);
+}
+
+void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, uint8 color)
+{
+ int dy;
+ int dx;
+ int stepx;
+ int stepy;
+ int frac;
+
+ dy = (y2 - y) * 2;
+ if (dy < 0) {
+ dy = -dy;
+ stepy = -1;
+ } else {
+ stepy = 1;
+ }
+
+ dx = (x2 - x) * 2;
+ if (dx < 0) {
+ dx = -dx;
+ stepx = -1;
+ } else {
+ stepx = 1;
+ }
+
+ this->SetPixel(video, x, y, color);
+ if (dx > dy) {
+ frac = dy - (dx / 2);
+ while (x != x2) {
+ if (frac >= 0) {
+ y += stepy;
+ frac -= dx;
+ }
+ x += stepx;
+ frac += dy;
+ this->SetPixel(video, x, y, color);
+ }
+ } else {
+ frac = dx - (dy / 2);
+ while (y != y2) {
+ if (frac >= 0) {
+ x += stepx;
+ frac -= dy;
+ }
+ y += stepy;
+ frac += dx;
+ this->SetPixel(video, x, y, color);
+ }
+ }
+}
+
+void Blitter_8bppBase::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
+{
+ int direction = (height < 0) ? -1 : 1;
+ uint8 *dst = (uint8 *)video;
+ uint8 *usrc = (uint8 *)src;
+
+ height = abs(height);
+ for (; height > 0; height--) {
+ memcpy(dst, usrc, width);
+ usrc += src_pitch * direction;
+ dst += _screen.pitch * direction;
+ }
+}
+
+void Blitter_8bppBase::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
+{
+ int direction = (height < 0) ? -1 : 1;
+ uint8 *udst = (uint8 *)dst;
+ uint8 *src = (uint8 *)video;
+
+ height = abs(height);
+ for (; height > 0; height--) {
+ memcpy(udst, src, width);
+ src += _screen.pitch * direction;
+ udst += dst_pitch * direction;
+ }
+}
+
+void Blitter_8bppBase::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
+{
+ uint8 *dst = (uint8 *)video_dst;
+ uint8 *src = (uint8 *)video_src;
+
+ for (; height > 0; height--) {
+ memmove(dst, src, width);
+ src += _screen.pitch;
+ dst += _screen.pitch;
+ }
+}
+
+int Blitter_8bppBase::BufferSize(int width, int height)
+{
+ return width * height;
+}
diff --git a/src/blitter/8bpp_base.hpp b/src/blitter/8bpp_base.hpp
new file mode 100644
index 000000000..7ed862ca0
--- /dev/null
+++ b/src/blitter/8bpp_base.hpp
@@ -0,0 +1,27 @@
+/* $Id$ */
+
+/** @file 8bpp_base.hpp */
+
+#ifndef BLITTER_8BPP_BASE_HPP
+#define BLITTER_8BPP_BASE_HPP
+
+#include "base.hpp"
+
+class Blitter_8bppBase : public Blitter {
+public:
+ /* virtual */ uint8 GetScreenDepth() { return 8; }
+// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
+// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
+ /* virtual */ void *MoveTo(const void *video, int x, int y);
+ /* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
+ /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
+ /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
+ /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color);
+ /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
+ /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
+ /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
+ /* virtual */ int BufferSize(int width, int height);
+};
+
+#endif /* BLITTER_8BPP_BASE_HPP */
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
index e1ad988d3..3a9b52d2a 100644
--- a/src/blitter/8bpp_debug.cpp
+++ b/src/blitter/8bpp_debug.cpp
@@ -35,16 +35,6 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
}
}
-void Blitter_8bppDebug::DrawColorMappingRect(void *dst, int width, int height, int pal)
-{
- const uint8 *ctab = GetNonSprite(pal) + 1;
-
- do {
- for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
- dst = _screen.renderer->MoveTo(dst, 0, 1);
- } while (height--);
-}
-
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp
index d3b52988b..9fd2a2d8e 100644
--- a/src/blitter/8bpp_debug.hpp
+++ b/src/blitter/8bpp_debug.hpp
@@ -5,27 +5,19 @@
#ifndef BLITTER_8BPP_DEBUG_HPP
#define BLITTER_8BPP_DEBUG_HPP
-#include "blitter.hpp"
+#include "8bpp_base.hpp"
+#include "factory.hpp"
-class Blitter_8bppDebug : public Blitter {
+class Blitter_8bppDebug : public Blitter_8bppBase {
public:
- /* virtual */ uint8 GetScreenDepth() { return 8; }
-
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
-
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-
- /* virtual */ const char *GetRenderer() { return "8bpp"; }
};
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
-
/* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); }
};
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
index 09c5886f0..9af922e30 100644
--- a/src/blitter/8bpp_optimized.cpp
+++ b/src/blitter/8bpp_optimized.cpp
@@ -102,16 +102,6 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
}
}
-void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal)
-{
- const uint8 *ctab = GetNonSprite(pal) + 1;
-
- do {
- for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
- dst = _screen.renderer->MoveTo(dst, 0, 1);
- } while (height--);
-}
-
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp
index 0c9cb2dee..bbade0080 100644
--- a/src/blitter/8bpp_optimized.hpp
+++ b/src/blitter/8bpp_optimized.hpp
@@ -5,27 +5,19 @@
#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP
-#include "blitter.hpp"
+#include "8bpp_base.hpp"
+#include "factory.hpp"
-class Blitter_8bppOptimized : public Blitter {
+class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
- /* virtual */ uint8 GetScreenDepth() { return 8; }
-
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
-
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-
- /* virtual */ const char *GetRenderer() { return "8bpp"; }
};
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
-
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};
diff --git a/src/blitter/8bpp_simple.cpp b/src/blitter/8bpp_simple.cpp
index 47ebe8fc4..010066f8a 100644
--- a/src/blitter/8bpp_simple.cpp
+++ b/src/blitter/8bpp_simple.cpp
@@ -48,16 +48,6 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
}
}
-void Blitter_8bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
-{
- const uint8 *ctab = GetNonSprite(pal) + 1;
-
- do {
- for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
- dst = _screen.renderer->MoveTo(dst, 0, 1);
- } while (height--);
-}
-
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp
index 2c848d7c1..589df29f3 100644
--- a/src/blitter/8bpp_simple.hpp
+++ b/src/blitter/8bpp_simple.hpp
@@ -5,27 +5,19 @@
#ifndef BLITTER_8BPP_SIMPLE_HPP
#define BLITTER_8BPP_SIMPLE_HPP
-#include "blitter.hpp"
+#include "8bpp_base.hpp"
+#include "factory.hpp"
-class Blitter_8bppSimple : public Blitter {
+class Blitter_8bppSimple : public Blitter_8bppBase {
public:
- /* virtual */ uint8 GetScreenDepth() { return 8; }
-
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
-
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-
- /* virtual */ const char *GetRenderer() { return "8bpp"; }
};
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
-
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
};
diff --git a/src/blitter/base.hpp b/src/blitter/base.hpp
new file mode 100644
index 000000000..66550d42d
--- /dev/null
+++ b/src/blitter/base.hpp
@@ -0,0 +1,144 @@
+/* $Id$ */
+
+#ifndef BLITTER_BASE_HPP
+#define BLITTER_BASE_HPP
+
+#include "../spritecache.h"
+#include "../spriteloader/spriteloader.hpp"
+
+enum BlitterMode {
+ BM_NORMAL,
+ BM_COLOUR_REMAP,
+ BM_TRANSPARENT,
+};
+
+/**
+ * How all blitters should look like. Extend this class to make your own.
+ */
+class Blitter {
+public:
+ struct BlitterParams {
+ const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
+ const byte *remap; ///< XXX -- Temporary storage for remap array
+
+ int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
+ int width, height; ///< The width and height in pixels that needs to be drawn to dst
+ int sprite_width; ///< Real width of the sprite
+ int sprite_height; ///< Real height of the sprite
+ int left, top; ///< The offset in the 'dst' in pixels to start drawing
+
+ void *dst; ///< Destination buffer
+ int pitch; ///< The pitch of the destination buffer
+ };
+
+ typedef void *AllocatorProc(size_t size);
+
+ /**
+ * Get the screen depth this blitter works for.
+ * This is either: 8, 16, 24 or 32.
+ */
+ virtual uint8 GetScreenDepth() = 0;
+
+ /**
+ * Draw an image to the screen, given an amount of params defined above.
+ */
+ virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
+
+ /**
+ * Draw a colortable to the screen. This is: the color of the screen is read
+ * and is looked-up in the palette to match a new color, which then is put
+ * on the screen again.
+ * @param dst the destination pointer (video-buffer).
+ * @param width the width of the buffer.
+ * @param height the height of the buffer.
+ * @param pal the palette to use.
+ */
+ virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
+
+ /**
+ * Convert a sprite from the loader to our own format.
+ */
+ virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
+
+ /**
+ * Move the destination pointer the requested amount x and y, keeping in mind
+ * any pitch and bpp of the renderer.
+ * @param video The destination pointer (video-buffer) to scroll.
+ * @param x How much you want to scroll to the right.
+ * @param y How much you want to scroll to the bottom.
+ * @return A new destination pointer moved the the requested place.
+ */
+ virtual void *MoveTo(const void *video, int x, int y) = 0;
+
+ /**
+ * Draw a pixel with a given color on the video-buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param x The x position within video-buffer.
+ * @param y The y position within video-buffer.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
+
+ /**
+ * Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
+ * @param video The destination pointer (video-buffer).
+ * @param x The x position within video-buffer.
+ * @param y The y position within video-buffer.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
+
+ /**
+ * Make a single horizontal line in a single color on the video-buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param width The lenght of the line.
+ * @param color A 8bpp mapping color.
+ */
+ virtual void SetHorizontalLine(void *video, int width, uint8 color) = 0;
+
+ /**
+ * Draw a line in which ever direction.
+ */
+ virtual void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) = 0;
+
+ /**
+ * Copy from a buffer to the screen.
+ * @param video The destionation pointer (video-buffer).
+ * @param src The buffer from which the data will be read.
+ * @param width The width of the buffer.
+ * @param height The height of the buffer.
+ * @param src_pitch The pitch (byte per line) of the source buffer.
+ */
+ virtual void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) = 0;
+
+ /**
+ * Copy from the screen to a buffer.
+ * @param video The destination pointer (video-buffer).
+ * @param dst The buffer in which the data will be stored.
+ * @param width The width of the buffer.
+ * @param height The height of the buffer.
+ * @param dst_pitch The pitch (byte per line) of the destination buffer.
+ */
+ virtual void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) = 0;
+
+ /**
+ * Move the videobuffer some places (via memmove).
+ * @param video_dst The destination pointer (video-buffer).
+ * @param video_src The source pointer (video-buffer).
+ * @param width The width of the buffer to move.
+ * @param height The height of the buffer to move.
+ */
+ virtual void MoveBuffer(void *video_dst, const void *video_src, int width, int height) = 0;
+
+ /**
+ * Calculate how much memory there is needed for an image of this size in the video-buffer.
+ * @param width The width of the buffer-to-be.
+ * @param height The height of the buffer-to-be.
+ * @return The size needed for the buffer.
+ */
+ virtual int BufferSize(int width, int height) = 0;
+
+ virtual ~Blitter() { }
+};
+
+#endif /* BLITTER_BASE_HPP */
diff --git a/src/blitter/blitter.hpp b/src/blitter/factory.hpp
index 175533df6..a55250071 100644
--- a/src/blitter/blitter.hpp
+++ b/src/blitter/factory.hpp
@@ -1,77 +1,12 @@
/* $Id$ */
-/** @file blitter.hpp */
+#ifndef BLITTER_FACTORY_HPP
+#define BLITTER_FACTORY_HPP
-#ifndef BLITTER_HPP
-#define BLITTER_HPP
-
-#include "../spriteloader/spriteloader.hpp"
-#include "../spritecache.h"
+#include "base.hpp"
#include <string>
#include <map>
-enum BlitterMode {
- BM_NORMAL,
- BM_COLOUR_REMAP,
- BM_TRANSPARENT,
-};
-
-/**
- * How all blitters should look like. Extend this class to make your own.
- */
-class Blitter {
-public:
- struct BlitterParams {
- const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
- const byte *remap; ///< XXX -- Temporary storage for remap array
-
- int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
- int width, height; ///< The width and height in pixels that needs to be drawn to dst
- int sprite_width; ///< Real width of the sprite
- int sprite_height; ///< Real height of the sprite
- int left, top; ///< The offset in the 'dst' in pixels to start drawing
-
- void *dst; ///< Destination buffer
- int pitch; ///< The pitch of the destination buffer
- };
-
- typedef void *AllocatorProc(size_t size);
-
- /**
- * Get the screen depth this blitter works for.
- * This is either: 8, 16, 24 or 32.
- */
- virtual uint8 GetScreenDepth() = 0;
-
- /**
- * Draw an image to the screen, given an amount of params defined above.
- */
- virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
-
- /**
- * Draw a colortable to the screen. This is: the color of the screen is read
- * and is looked-up in the palette to match a new color, which then is put
- * on the screen again.
- * @param dst the destination pointer (video-buffer).
- * @param width the width of the buffer.
- * @param height the height of the buffer.
- * @param pal the palette to use.
- */
- virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
-
- /**
- * Convert a sprite from the loader to our own format.
- */
- virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
-
- /**
- * Get the renderer this class depends on.
- */
- virtual const char *GetRenderer() = 0;
-
- virtual ~Blitter() { }
-};
-
/**
* The base factory, keeping track of all blitters.
*/
@@ -183,4 +118,4 @@ public:
const char *GetName();
};
-#endif /* BLITTER_HPP */
+#endif /* BLITTER_FACTORY_HPP */
diff --git a/src/blitter/null.cpp b/src/blitter/null.cpp
index ae1133b20..87b456c4a 100644
--- a/src/blitter/null.cpp
+++ b/src/blitter/null.cpp
@@ -1,19 +1,9 @@
#include "../stdafx.h"
-#include "../zoom.hpp"
-#include "../gfx.h"
-#include "../functions.h"
+#include "../variables.h"
#include "null.hpp"
static FBlitter_Null iFBlitter_Null;
-void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
-{
-}
-
-void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal)
-{
-}
-
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp
index 5db182cb6..98374f1de 100644
--- a/src/blitter/null.hpp
+++ b/src/blitter/null.hpp
@@ -5,27 +5,30 @@
#ifndef BLITTER_NULL_HPP
#define BLITTER_NULL_HPP
-#include "blitter.hpp"
+#include "base.hpp"
+#include "factory.hpp"
class Blitter_Null : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 0; }
-
- /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-
- /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
-
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
+ /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal) {};
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
-
- /* virtual */ const char *GetRenderer() { return "null"; }
+ /* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
+ /* virtual */ void SetPixel(void *video, int x, int y, uint8 color) {};
+ /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color) {};
+ /* virtual */ void SetHorizontalLine(void *video, int width, uint8 color) {};
+ /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, uint8 color) {};
+ /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch) {};
+ /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
+ /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height) {};
+ /* virtual */ int BufferSize(int width, int height) { return 0; };
};
class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
public:
/* virtual */ const char *GetName() { return "null"; }
-
/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }
-
/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
};