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author | rubidium42 <rubidium@openttd.org> | 2021-07-18 13:42:01 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-07-18 19:36:38 +0200 |
commit | 3eaa4706325556bfb1351d2ff392b5bc205fd238 (patch) | |
tree | d32e1124e7f9eaa019e7334ac74a2131aed69256 /src/blitter/null.hpp | |
parent | 5dd524139fe46c0ea28206e30fb2311acb72ae82 (diff) | |
download | openttd-3eaa4706325556bfb1351d2ff392b5bc205fd238.tar.xz |
Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
Diffstat (limited to 'src/blitter/null.hpp')
0 files changed, 0 insertions, 0 deletions