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authorrubidium <rubidium@openttd.org>2009-02-09 02:57:15 +0000
committerrubidium <rubidium@openttd.org>2009-02-09 02:57:15 +0000
commitc0a8d09ca72873bbbef14dd317cbd29319e54640 (patch)
tree211b57e3a81eed5791f5b6b9709252af6f7d8503 /src/blitter/8bpp_debug.cpp
parent90e2465d7d2c770707feeaebfebbe56bd76383f1 (diff)
downloadopenttd-c0a8d09ca72873bbbef14dd317cbd29319e54640.tar.xz
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
Diffstat (limited to 'src/blitter/8bpp_debug.cpp')
-rw-r--r--src/blitter/8bpp_debug.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
index 3ce0600c3..e8d4c739f 100644
--- a/src/blitter/8bpp_debug.cpp
+++ b/src/blitter/8bpp_debug.cpp
@@ -44,10 +44,10 @@ Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::Allocat
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
- /* Write a random color as sprite; this makes debugging really easy */
- uint color = InteractiveRandom() % 150 + 2;
+ /* Write a random colour as sprite; this makes debugging really easy */
+ uint colour = InteractiveRandom() % 150 + 2;
for (int i = 0; i < sprite->height * sprite->width; i++) {
- dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
+ dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : colour;
}
return dest_sprite;