From c0a8d09ca72873bbbef14dd317cbd29319e54640 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 9 Feb 2009 02:57:15 +0000 Subject: (svn r15428) -Codechange: consistently use colour instead of having both color and colour. --- src/blitter/8bpp_debug.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/blitter/8bpp_debug.cpp') diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp index 3ce0600c3..e8d4c739f 100644 --- a/src/blitter/8bpp_debug.cpp +++ b/src/blitter/8bpp_debug.cpp @@ -44,10 +44,10 @@ Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::Allocat dest_sprite->x_offs = sprite->x_offs; dest_sprite->y_offs = sprite->y_offs; - /* Write a random color as sprite; this makes debugging really easy */ - uint color = InteractiveRandom() % 150 + 2; + /* Write a random colour as sprite; this makes debugging really easy */ + uint colour = InteractiveRandom() % 150 + 2; for (int i = 0; i < sprite->height * sprite->width; i++) { - dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color; + dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : colour; } return dest_sprite; -- cgit v1.2.3-54-g00ecf